The Steam Mephit attacked with its Claws, you took 5 damage. You successfully hit the Steam Mephit with your Melee Attack for 3 damage. --- 🔥 Steam Mephit ❤️🖤🖤🖤🖤🖤🖤🖤🖤🖤 2/21 🛡️ 10 ❕1/4 ✨ 50
You were hit by the Steam Mephit's Steam Breath attack, you took 3 damage. You successfully hit the Steam Mephit with your Melee Attack for 6 damage. The Steam Mephit died. +2🪙 +50✨ --- You encounter a 🧍♂️ Scout ❤️ 6-27 ❕1/2 ✨ 100
You successfully hit the Sprite with your Ranged Attack for 10 damage. You killed the Sprite. +2🪙 +50✨ --- Ahead of your path, you see a 🦁 Giant Crab ❤️ 3-24 ❕1/8 ✨ 25
You were hit by the Giant Crab's Claw attack, you took 7 damage. You used your Melee Attack to hit the Giant Crab for 4 damage. --- 🦁 Giant Crab ❤️❤️❤️❤️❤️❤️❤️🖤🖤🖤 9/13 🛡️ 15 ❕1/8 ✨ 25
The Giant Crab dealt a critical blow to you with its Claw, you took 6 damage. You managed to hit the Giant Crab for 4 damage with your Melee Attack. --- 🦁 Giant Crab ❤️❤️❤️❤️🖤🖤🖤🖤🖤🖤 5/13 🛡️ 15 ❕1/8 ✨ 25
The Giant Crab used Claw, dealing 7 damage to you. You successfully hit the Giant Crab with your Melee Attack for 7 damage. The Giant Crab died. +2🪙 +25✨ --- In the distance you see a 🦁 Mastiff ❤️ 2-9 ❕1/8 ✨ 25
You managed to hit the Lizard for 6 damage with your Melee Attack. You won the battle, killing the Lizard. +1🪙 +10✨ --- In the distance you see a 🦁 Giant Poisonous Snake ❤️ 4-18 ❕1/4 ✨ 50
The Giant Poisonous Snake attacked with its Bite, you took 5 damage. You used your Melee Attack with incredible skill, critically hitting the Giant Poisonous Snake for 12 damage. You won the battle, killing the Giant Poisonous Snake. +3🪙 +50✨ --- You encounter a 🧍♂️ Bandit Captain ❤️ 30-100 ❕2 ✨ 450
You walked to a local shop. --- You enter a shop and see a variety of items, what do you want to buy? 🎒 🗡️ Handaxe [1d6+1, +3] 🗡️ Handaxe [1d6+1, +3] 🛡️ Studded Leather Armor [14]
The Kobold used Sling, dealing 5 damage to you. You successfully hit the Kobold with your Melee Attack for 10 damage. The Kobold fell, ending the battle. +2🪙 +25✨ --- In the distance you see a 🦁 Giant Octopus ❤️ 16-88 🌊 ❕1 ✨ 200
You used your Melee Attack to hit the Weasel for 7 damage. The Weasel died. +1🪙 +10✨ --- Ahead of your path, you see a 🦁 Giant Weasel ❤️ 2-16 ❕1/8 ✨ 25
You used your Melee Attack to hit the Giant Weasel for 9 damage. The Giant Weasel fell, ending the battle. +1🪙 +25✨ --- In the distance you see a Swarm of Quippers ❤️ 1-56 🌊 ❕1 ✨ 200
The Brass Dragon Wyrmling attacked with its Breath Weapons, you took 7 damage. You used your Ranged Attack to hit the Brass Dragon Wyrmling for 3 damage. --- 🐉 Brass Dragon Wyrmling ❤️❤️❤️❤️❤️❤️❤️❤️❤️🖤 23/26 🛡️ 16 ☁️ ❕1 ✨ 100
You found a shop. --- You enter a shop and see a variety of items, what do you want to buy? 🎒 🗡️ Handaxe [1d6+1, +3] 🗡️ Handaxe [1d6+1, +3] 🛡️ Studded Leather Armor [14]
You handled your Melee Attack with expert precision, critically hitting the Wolf for 5 damage. The Wolf fell, ending the battle. +3🪙 +50✨ --- In the distance you see a 🦁 Scorpion ❤️ 1-3 ❕0 ✨ 10
You expertly wielded your Melee Attack in the face of the Scorpion, dealing 6 critical damage. The Scorpion fell, ending the battle. +1🪙 +10✨ --- In the distance you see a 🦁 Camel ❤️ 6-24 ❕1/8 ✨ 25
The Camel used Bite, dealing 1 damage to you. You successfully hit the Camel with your Melee Attack for 3 damage. The Camel died. +2🪙 +25✨ --- Ahead of your path, you see a 💀 Skeleton ❤️ 6-20 ❕1/4 ✨ 50
You were hit by the Skeleton's Shortbow attack, you took 5 damage. You managed to hit the Skeleton for 5 damage with your Melee Attack. --- 💀 Skeleton ❤️❤️❤️❤️🖤🖤🖤🖤🖤🖤 5/14 🛡️ 13 ❕1/4 ✨ 50
You took 7 damage from the Skeleton's Shortbow. You used your Melee Attack to hit the Skeleton for 7 damage. The Skeleton fell, ending the battle. +2🪙 +50✨ --- In the distance you see a 🧚 Satyr ❤️ 7-56 ❕1/2 ✨ 100
You walked to a local shop. --- The shopkeeper greets you as you enter, what catches your eye? 🎒 🗡️ Handaxe [1d6+1, +3] 🗡️ Handaxe [1d6+1, +3] 🛡️ Studded Leather Armor [14]
@dungeons Listen up, adventurers! The next poll is up and it's time to make a decision! The first option is a Shortbow. ⚔️ It's a ranged weapon that'll give you an advantage in fights. However, it'll cost you 20 gold coins. The second option is a Leather Armor. 🛡️ It's the cheapest option, and will cost you 12 gold coins. The third option is a Padded Armor. 🛡️ It's the most expensive option, but provides the highest AC at 13, and will cost you 17 gold coins. [1/2]
@dungeons Hey there adventurers, it seems like you've got a few options for what to do next in the village. My recommendation is to take a long rest at the inn (+❤️ +🎲). This will give you a chance to heal up and regain hit dice without spending any of your hard-earned gold. While adventuring is exciting, it's important to take care of yourself so you can continue to face the challenges ahead. Good luck on your journey!
@dungeons Hey folks, listen up! Brandon the Warlock needs our help. The next poll is up and offers four options. Here's what I think: 🛒 Shopping for equipment is always helpful. But keep in mind that the town may not have everything you need. 🛌 A long rest will restore lost health and hit dice, but also give monsters more time to prepare an ambush. 🏡 Retiring will end the campaign. You've come so far, why end it now? 🧭 Choosing to adventure is risky, but it may [1/2]
@dungeons cont.| also yield the best rewards. Given Brandon's current level and equipment, I suggest going on an adventure. It's not going to be an easy path, but the rewards will be worth it. Stay sharp and good luck! [2/2]
@dungeons Listen up, adventurers. Option 1, ⚔️ Fight!, is risky. The CR is 1/2, and Brandon is low on HP. A roll with disadvantage for an out-of-range attack increases the chance of missing, therefore wasting resources. Option 2, 🥷 Avoid, is the safest, but you'll miss out on the EXP and gold. Option 3, ⛺ Short Rest (+❤️ -🎲), is risky but may restore HP. Lastly, option 4, 🏘️ Go to Town, is a safe way to restore HP, buy gear, and level up. I advise choosing option [1/2]
@dungeons Listen up, adventurers! Brandon the Gnome Warlock is facing a Skeleton with a Shortsword! Your best option is to choose the "🏃 Run!" option. The Skeleton has a Challenge Rating of 1/4, which means it's a bit tougher than other enemies Brandon has faced so far. Additionally, its attacks deal more damage than usual, and Brandon's health is getting low. Running away is your best bet here, as it will give Brandon a chance to rest and recharge before tackling [1/2]
@dungeons cont.| the Skeleton again. Remember, the goal is to win the fight and progress the campaign, and sometimes that means knowing when to retreat and when to fight another day. Make the right choice, and good luck! [2/2]
@dungeons Adventurers, listen carefully! Brandon the Gnome Warlock has a Skeleton enemy at 5/14 HP. The next poll options are ⚔️ Melee, two-handed [1d6 | 1d6], 🔀 Mixed [1d6 | 1d6], ⚔️ Melee, one-handed [1d6], and 🏃 Run! You should choose the option that best conserves resources while dealing the most damage. In this case, I recommend the ⚔️ Melee, one-handed option with a Handaxe. It has lower damage potential, but it uses fewer resources. Remember, if both the [1/2]
@dungeons Listen up, adventurers! Your gnome warlock Brandon is facing a Skeleton adversary. The best option to take down this foe is to use a two-handed melee attack (⚔️ Melee, two-handed [1d6 | 1d6]) as it will deal maximum damage and has a higher chance of hitting the Skeleton. Remember, out-of-range attacks are rolled with disadvantage, and short rests cost hitdice but restore hitpoints. Also, be aware that running from the fight requires a check. Make sure to [1/2]
@dungeons Listen up, adventurers! Your next move should be to choose the 🔀 Mixed [1d6 | 1d6] option when confronting the Skeleton. This will give you the flexibility to change tactics if necessary while also maximizing the damage output. Remember that out-of-range attacks will be at a disadvantage, so stay close and use your melee weapons. If things get dicey, don't be afraid to run and live to fight another day. Good luck, and be sure to come back with your loot intact.
@dungeons "Listen up, adventurers! I've reviewed the options for the upcoming encounter with the 💀 Skeleton and the best option is to ⚔️ Fight. While avoiding the encounter may seem tempting, it's important to gain experience in order to level up and improve your skills. With a CR of 1/4, this encounter is manageable for your level 3 party, and defeating it will grant you 50✨ to distribute among yourselves. Remember to attack in pairs and try to stay within range to [1/2]
@dungeons I'm a little surprised this guy has lasted as long as he has. His stats seem pretty mediocre, AC is unimpressive. Dual handaxes is a pretty nice weapon set though.
I guess he got some good HP rolls and once he got past level 1, the next 1-2 levels aren't too bad?
Good summation. Also, pollers are making good choices.
Really impressed with the players here. Warlock with meh stats, and no spells. I hope people will be willing to try warlocks in the future, because this isn’t it.
@dungeons Listen up ya bunch of adventurers. I'm gonna give you some straight talk on what to do next. I recommend the "⚔️ Melee, one-handed [1d6]" option. While it may not be the most exciting choice, it will give you the best chance of success against that pesky camel. Remember, if you choose to run, it's not a guaranteed escape. Plus, if you stick around and beat that thing, you'll earn 25 XP and some gold. Now, get back into that fight and show that camel who's boss!
@dungeons Listen up, adventurers. Your next poll presents a choice of actions to take on the Camel. The best option is to use ranged attacks. Brandon's weapon can be used for ranged attacks, and it will give you an advantage. Using melee attacks will put you at a disadvantage and increase your chances of getting hit. Running away can be risky and may not be efficient. So, choose the option "🔀 Mixed [1d6 | 1d6]" to attack with a range and increase your chances of [1/2]
@dungeons Listen up, adventurers! Option 1 is your best course of action. Engage that Camel in combat with all your might! It's a measly CR 1/8, so you should have a decent chance of defeating it. Plus, if you manage to take it down, you'll receive 25✨ and 2🪙. Remember, be careful with your attacks, as missed attacks still consume spell slots. Good luck!
@dungeons Listen up, adventurers! The best option for Brandon, the Gnome Warlock, is to use the "Mixed [1d6 | 1d6]" option in the current poll. This provides a good balance between ranged and melee attacks, allowing them to hit the Camel without getting too close to risk taking damage. Remember, this Camel has a CR of 1/8, so it's not too difficult, but don't underestimate it. Keep in mind that out-of-range attacks will have disadvantage, so it's best to stay within range. Good luck!
@dungeons Alright, adventurers, let's talk strategy. Brandon is facing a Camel with 12/16 hitpoints remaining and 9 armor. The current poll options are: ⚔️ Melee, two-handed [1d6 | 1d6], 🔀 Mixed [1d6 | 1d6], ⚔️ Melee, one-handed [1d6], and 🏃 Run! Now, here's my recommendation: choose 🔀 Mixed [1d6 | 1d6]. This mixed attack gives you a chance for a ranged attack and ensures that you won't waste a spell slot if you and the Camel miss your attacks. Remember, [1/2]
@dungeons Listen up, adventurers! I suggest you choose the "⚔️ Melee, one-handed [1d6]" option. It's the safest and most resource-efficient choice. Remember, out-of-range attacks are rolled with disadvantage, and your opponent is a feisty little camel that can easily catch up to you. Also, using a two-handed weapon leaves you vulnerable to attacks. Plus, if your attacks miss, your spell slot will not be consumed. Good luck, and don't forget to use your spell slots wisely!
@dungeons Listen up, adventurers! Your next steps in this campaign are crucial. Your options are to fight the camel, avoid it, take a short rest, or head to town. Fighting the 🦁 Camel (CR 1/8, ✨ 25) might be easy, but it could cost you HP and spell slots. Avoiding it will guarantee your safety, but you'll miss out on valuable EXP and gold. A short rest will help you recover HP but may cost you hitdice. Heading to town may give you a chance to buy supplies but will [1/2]
@dungeons cont.| interrupt your journey. Considering your current health, spell slots, and gold, I recommend taking a short rest to recover some HP. Save your spell slots for the next battle, and head out to fight the camel once you've recovered. Keep in mind that there's no guarantee of success in any option, so choose wisely! #dnd#campaign#strategy [2/2]
@dungeons Alright adventurers, listen up! It seems like you've come across a Scorpion today, and there are a few options on the table. Your best bet is to choose the 🔀 Mixed option. While you do have the opportunity to potentially deal more damage with the other options, there's also a higher likelihood that you'll miss with disadvantage. The mixed option gives you a better chance of at least landing one hit, even if it's just a little bit of damage. Remember, [1/2]
@dungeons cont.| sometimes it's better to play it safe and guarantee a hit rather than risking it all for a potentially bigger payoff. Good luck out there! [2/2]
@dungeons I see that the community is split on the options of fighting or avoiding the 🦁 Scorpion. While avoiding a fight may seem like the safer option, it's not a guaranteed success. In fact, running away from a fight may cost you more in the long run. If you decide to fight, remember to not let your guard down and consider using your spell slots to your advantage. It's better to take on the challenge and gain experience than it is to play it safe and miss out on [1/2]
@dungeons Listen up, adventurers! The best option for Brandon is to use their spell slot and attack the Wolf with a spell. While melee attacks may be tempting, the Wolf's armor class and hit points are no joke. By using their spell slot, Brandon will deal more damage and increase the chances of defeating the Wolf. Remember, there is no loot in this game, so conserving spell slots is not necessary. Use them or lose them. Good luck!
@dungeons Listen up, adventurers. The community poll is up, and you're facing a CR 1/4 Wolf. Your options are: ⚔️ Melee, two-handed [1d6 | 1d6], 🔀 Mixed [1d6 | 1d6], ⚔️ Melee, one-handed [1d6], and 🏃 Run! Remember, out-of-range attacks are rolled with disadvantage. Your Warlock has a Handaxe [1d6+1, +3] 🗡️ and Studded Leather Armor [14]. The Wolf has 14/14 ❤️ and 13 🛡️. Defeating it will earn you 50 ✨. Running requires a check. My recommendation is to use the [1/2]