You took 2 damage from the Deer's Bite.
You used your Melee Attack to hit the Deer for 3 damage.
---
🦁 Deer
❤️❤️❤️🖤🖤🖤 3/6
🛡️ 13
❕0
✨ 10
⚔️ Melee, two-handed [1d6 | 1d6]
78.9%
🔀 Mixed [1d6 | 1d6]
15.8%
⚔️ Melee, one-handed [1d6]
5.3%
🏃 Run!
0%
Poll ended at .
The Deer attacked with its Bite, you took 3 damage.
You managed to hit the Deer for 3 damage with your Melee Attack.
The Deer died.
+1🪙 +10✨
---
Ahead of your path, you see a 🦁 Sea Horse
❤️ 1-3 🌊 ❕0 ✨ 0
⚔️ Fight!
57.1%
🥷 Avoid
35.7%
⛺ Short Rest (+❤️ -🎲)
7.1%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Sea Horse!
---
🦁 Sea Horse
❤️❤️❤️ 3/3
🛡️ 11 🌊
❕0
✨ 0
⚔️ Melee, two-handed [1d6 | 1d6] ⬇️
60%
🏹 Ranged, two-handed [1d6 | 1d6] ⬇️
13.3%
🔀 Mixed [1d6 | 1d6] ⬇️
13.3%
🏃 Run!
13.3%
Poll ended at .
You used your Melee Attack to hit the Sea Horse for 4 damage.
You won the battle, killing the Sea Horse.
+1🪙 +0✨
---
You encounter a 🦁 Jackal
❤️ 1-6 ❕0 ✨ 10
⚔️ Fight!
71.4%
🥷 Avoid
4.8%
⛺ Short Rest (+❤️ -🎲)
19%
🏘️ Go to Town
4.8%
Poll ended at .
You confronted the Jackal!
---
🦁 Jackal
❤️❤️❤️ 3/3
🛡️ 12
❕0
✨ 10
⚔️ Melee, two-handed [1d6 | 1d6]
91.3%
🔀 Mixed [1d6 | 1d6]
8.7%
⚔️ Melee, one-handed [1d6]
0%
🏃 Run!
0%
Poll ended at .
You used your Melee Attack with incredible skill, critically hitting the Jackal for 12 damage.
The Jackal fell, ending the battle.
+1🪙 +10✨
---
You encounter a 🦁 Wolf
❤️ 4-18 ❕1/4 ✨ 50
https://dnd5eapi.co/api/images/monsters/wolf.png
⚔️ Fight!
69%
🥷 Avoid
6.9%
⛺ Short Rest (+❤️ -🎲)
20.7%
🏘️ Go to Town
3.4%
Poll ended at .
You engaged the Wolf!
---
🦁 Wolf
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 11/11
🛡️ 13
❕1/4
✨ 50
https://dnd5eapi.co/api/images/monsters/wolf.png
⚔️ Melee, two-handed [1d6 | 1d6]
80%
🔀 Mixed [1d6 | 1d6]
16%
⚔️ Melee, one-handed [1d6]
0%
🏃 Run!
4%
Poll ended at .
You used your Melee Attack to hit the Wolf for 7 damage.
You took 9 damage from the Wolf's Bite.
---
🦁 Wolf
❤️❤️❤️❤️🖤🖤🖤🖤🖤🖤 4/11
🛡️ 13
❕1/4
✨ 50
https://dnd5eapi.co/api/images/monsters/wolf.png
⚔️ Melee, two-handed [1d6 | 1d6]
69.2%
🔀 Mixed [1d6 | 1d6]
7.7%
⚔️ Melee, one-handed [1d6]
3.8%
🏃 Run!
19.2%
Poll ended at .
You successfully hit the Wolf with your Melee Attack for 6 damage.
You won the battle, killing the Wolf.
+2🪙 +50✨
---
Ahead of your path, you see a 🦁 Giant Bat
❤️ 4-40 ☁️ ❕1/4 ✨ 50
⚔️ Fight!
13.6%
🥷 Avoid
4.5%
⛺ Short Rest (+❤️ -🎲)
59.1%
🏘️ Go to Town
22.7%
Poll ended at .
You sat down and caught your breath, regaining 9 hitpoints.
---
In the distance you see a 🦁 Vulture
❤️ 2-9 ☁️ ❕0 ✨ 10
⚔️ Fight!
65.5%
🥷 Avoid
10.3%
⛺ Short Rest (+❤️ -🎲)
6.9%
🏘️ Go to Town
17.2%
Poll ended at .
You confronted the Vulture!
---
🦁 Vulture
❤️❤️❤️❤️❤️ 5/5
🛡️ 10 ☁️
❕0
✨ 10
🏹 Ranged, two-handed [1d6 | 1d6]
88.5%
🔀 Mixed [1d6 | 1d6]
11.5%
🏹 Ranged, thrown [1d6]
0%
🏃 Run!
0%
Poll ended at .
You used your Ranged Attack to hit the Vulture for 4 damage.
---
🦁 Vulture
❤️🖤🖤🖤🖤 1/5
🛡️ 10 ☁️
❕0
✨ 10
🏹 Ranged, two-handed [1d6 | 1d6]
78.6%
🔀 Mixed [1d6 | 1d6]
10.7%
🏹 Ranged, thrown [1d6]
10.7%
🏃 Run!
0%
Poll ended at .
You used your Ranged Attack to hit the Vulture for 2 damage.
You won the battle, killing the Vulture.
+1🪙 +10✨
---
In the distance you see a 🧚 Blink Dog
❤️ 8-36 ❕1/4 ✨ 50
⚔️ Fight!
37.5%
🥷 Avoid
8.3%
⛺ Short Rest (+❤️ -🎲)
33.3%
🏘️ Go to Town
20.8%
Poll ended at .
You have no hit dice remaining.
---
In the distance you see a 🦁 Crab
❤️ 1-4 ❕0 ✨ 10
⚔️ Fight!
62.1%
🥷 Avoid
0%
⛺ Short Rest (+❤️ -🎲)
6.9%
🏘️ Go to Town
31%
Poll ended at .
You confronted the Crab!
---
🦁 Crab
❤️❤️❤️ 3/3
🛡️ 11
❕0
✨ 10
⚔️ Melee, two-handed [1d6 | 1d6]
78.6%
🔀 Mixed [1d6 | 1d6]
14.3%
⚔️ Melee, one-handed [1d6]
0%
🏃 Run!
7.1%
Poll ended at .
You successfully hit the Crab with your Melee Attack for 7 damage.
The Crab fell, ending the battle.
+1🪙 +10✨
---
You encounter a 🦁 Constrictor Snake
❤️ 4-22 ❕1/4 ✨ 50
⚔️ Fight!
46.7%
🥷 Avoid
0%
⛺ Short Rest (+❤️ -🎲)
6.7%
🏘️ Go to Town
46.7%
Poll ended at .
You made the journey to a nearby town.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
11.1%
🛒 Shop
11.1%
🛌 Long Rest (+❤️ +🎲)
74.1%
🏡 Retire (campaign ends)
3.7%
Poll ended at .
After a long deserved rest, you woke up feeling refreshed and with 5 more hitpoints and 2 hitdice.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
54.5%
🛒 Shop
42.4%
🛌 Long Rest (+❤️ +🎲)
3%
🏡 Retire (campaign ends)
0%
Poll ended at .
You left with a sense of adventure.
---
In the distance you see a 🧍‍♂️ Grimlock
❤️ 4-18 ❕1/4 ✨ 50
⚔️ Fight!
93.8%
🥷 Avoid
3.1%
⛺ Short Rest (+❤️ -🎲)
3.1%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Grimlock!
---
🧍‍♂️ Grimlock
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 17/17
🛡️ 11
❕1/4
✨ 50
⚔️ Melee, two-handed [1d6 | 1d6]
81.3%
🔀 Mixed [1d6 | 1d6]
9.4%
⚔️ Melee, one-handed [1d6]
6.3%
🏃 Run!
3.1%
Poll ended at .
You were hit by the Grimlock's Spiked Bone Club attack, you took 10 damage.
You managed to hit the Grimlock for 6 damage with your Melee Attack.
---
🧍‍♂️ Grimlock
❤️❤️❤️❤️❤️❤️❤️🖤🖤🖤 11/17
🛡️ 11
❕1/4
✨ 50
⚔️ Melee, two-handed [1d6 | 1d6]
51.7%
🔀 Mixed [1d6 | 1d6]
6.9%
⚔️ Melee, one-handed [1d6]
0%
🏃 Run!
41.4%
Poll ended at .
You used your Melee Attack to hit the Grimlock for 5 damage.
---
🧍‍♂️ Grimlock
❤️❤️❤️❤️🖤🖤🖤🖤🖤🖤 6/17
🛡️ 11
❕1/4
✨ 50
⚔️ Melee, two-handed [1d6 | 1d6]
84.6%
🔀 Mixed [1d6 | 1d6]
3.8%
⚔️ Melee, one-handed [1d6]
3.8%
🏃 Run!
7.7%
Poll ended at .
You handled your Melee Attack with expert precision, critically hitting the Grimlock for 12 damage.
The Grimlock died.
+1🪙 +50✨
---
Ahead of your path, you see a 🦁 Crab
❤️ 1-4 ❕0 ✨ 10
⚔️ Fight!
56%
🥷 Avoid
0%
⛺ Short Rest (+❤️ -🎲)
20%
🏘️ Go to Town
24%
Poll ended at .
You engaged the Crab!
---
🦁 Crab
❤️❤️ 2/2
🛡️ 11
❕0
✨ 10
⚔️ Melee, two-handed [1d6 | 1d6]
71.4%
🔀 Mixed [1d6 | 1d6]
25%
⚔️ Melee, one-handed [1d6]
3.6%
🏃 Run!
0%
Poll ended at .
You utilized your Melee Attack perfectly, dealing 14 critical damage to the Crab.
You won the battle, killing the Crab.
+1🪙 +10✨
---
In the distance you see a 🦁 Giant Frog
❤️ 4-32 ❕1/4 ✨ 50
⚔️ Fight!
29.2%
🥷 Avoid
0%
⛺ Short Rest (+❤️ -🎲)
41.7%
🏘️ Go to Town
29.2%
Poll ended at .
You took a few moments to relax, restoring 10 hitpoints.
---
You encounter a 🧟 Darkmantle
❤️ 10-35 ☁️ ❕1/2 ✨ 100
⚔️ Fight!
44%
🥷 Avoid
44%
⛺ Short Rest (+❤️ -🎲)
8%
🏘️ Go to Town
4%
Poll ended at .
You engaged the Darkmantle!
---
🧟 Darkmantle
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 20/20
🛡️ 11 ☁️
❕1/2
✨ 100
🏹 Ranged, two-handed [1d6 | 1d6]
85%
🔀 Mixed [1d6 | 1d6]
0%
🏹 Ranged, thrown [1d6]
5%
🏃 Run!
10%
Poll ended at .
You managed to hit the Darkmantle for 8 damage with your Ranged Attack.
The Darkmantle used Crush, dealing 7 damage to you.
---
🧟 Darkmantle
❤️❤️❤️❤️❤️❤️🖤🖤🖤🖤 12/20
🛡️ 11 ☁️
❕1/2
✨ 100
🏹 Ranged, two-handed [1d6 | 1d6]
79.2%
🔀 Mixed [1d6 | 1d6]
12.5%
🏹 Ranged, thrown [1d6]
4.2%
🏃 Run!
4.2%
Poll ended at .
You managed to hit the Darkmantle for 4 damage with your Ranged Attack.
---
🧟 Darkmantle
❤️❤️❤️❤️🖤🖤🖤🖤🖤🖤 8/20
🛡️ 11 ☁️
❕1/2
✨ 100
🏹 Ranged, two-handed [1d6 | 1d6]
90.5%
🔀 Mixed [1d6 | 1d6]
9.5%
🏹 Ranged, thrown [1d6]
0%
🏃 Run!
0%
Poll ended at .
You successfully hit the Darkmantle with your Ranged Attack for 2 damage.
---
🧟 Darkmantle
❤️❤️❤️🖤🖤🖤🖤🖤🖤🖤 6/20
🛡️ 11 ☁️
❕1/2
✨ 100
🏹 Ranged, two-handed [1d6 | 1d6]
75.9%
🔀 Mixed [1d6 | 1d6]
13.8%
🏹 Ranged, thrown [1d6]
10.3%
🏃 Run!
0%
Poll ended at .
You used your Ranged Attack to hit the Darkmantle for 9 damage.
The Darkmantle died.
+1🪙 +100✨
---
In the distance you see a 🦁 Panther
❤️ 3-24 ❕1/4 ✨ 50
⚔️ Fight!
21.1%
🥷 Avoid
15.8%
⛺ Short Rest (+❤️ -🎲)
26.3%
🏘️ Go to Town
36.8%
Poll ended at .
You found your way to a nearby village.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
0%
🛒 Shop
0%
🛌 Long Rest (+❤️ +🎲)
100%
🏡 Retire (campaign ends)
0%
Poll ended at .
After a long deserved rest, you woke up feeling refreshed and with 7 more hitpoints and 2 hitdice.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
37.5%
🛒 Shop
58.3%
🛌 Long Rest (+❤️ +🎲)
0%
🏡 Retire (campaign ends)
4.2%
Poll ended at .
You asked for directions to a nearby shop.
---
The shopkeeper greets you as you enter, what catches your eye?
🎒
🗡️ Handaxe [1d6+1, +3] 🗡️ Handaxe [1d6+1, +3] 🛡️ Studded Leather Armor [14]
🗡️ Sling [1d4+2, +4] ~ 1H (+4🪙)
11.1%
🛡️ Padded Armor [13] (+17🪙)
5.6%
🛡️ Leather Armor [13] (+12🪙)
0%
↩️ Back to Town
83.3%
Poll ended at .
You left the shop.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
100%
🛒 Shop
0%
🛌 Long Rest (+❤️ +🎲)
0%
🏡 Retire (campaign ends)
0%
Poll ended at .
You embarked on a journey of adventure.
---
You encounter a 🔥 Steam Mephit
❤️ 6-36 ❕1/4 ✨ 50
⚔️ Fight!
75%
🥷 Avoid
25%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Steam Mephit!
---
🔥 Steam Mephit
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 21/21
🛡️ 10
❕1/4
✨ 50
⚔️ Melee, two-handed [1d6 | 1d6]
80%
🔀 Mixed [1d6 | 1d6]
0%
⚔️ Melee, one-handed [1d6]
0%
🏃 Run!
20%
Poll ended at .
You used your Melee Attack to hit the Steam Mephit for 9 damage.
You were hit by the Steam Mephit's Steam Breath attack, you took 3 damage.
---
🔥 Steam Mephit
❤️❤️❤️❤️❤️❤️🖤🖤🖤🖤 12/21
🛡️ 10
❕1/4
✨ 50
⚔️ Melee, two-handed [1d6 | 1d6]
89.5%
🔀 Mixed [1d6 | 1d6]
10.5%
⚔️ Melee, one-handed [1d6]
0%
🏃 Run!
0%
Poll ended at .
You successfully hit the Steam Mephit with your Melee Attack for 9 damage.
---
🔥 Steam Mephit
❤️❤️🖤🖤🖤🖤🖤🖤🖤🖤 3/21
🛡️ 10
❕1/4
✨ 50
⚔️ Melee, two-handed [1d6 | 1d6]
90.5%
🔀 Mixed [1d6 | 1d6]
9.5%
⚔️ Melee, one-handed [1d6]
0%
🏃 Run!
0%
Poll ended at .
You successfully hit the Steam Mephit with your Melee Attack for 10 damage.
The Steam Mephit fell, ending the battle.
+2🪙 +50✨
---
Ahead of your path, you see a 🔥 Steam Mephit
❤️ 6-36 ❕1/4 ✨ 50
⚔️ Fight!
70.6%
🥷 Avoid
11.8%
⛺ Short Rest (+❤️ -🎲)
11.8%
🏘️ Go to Town
5.9%
Poll ended at .
You engaged the Steam Mephit!
---
🔥 Steam Mephit
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 27/27
🛡️ 10
❕1/4
✨ 50
⚔️ Melee, two-handed [1d6 | 1d6]
53.3%
🔀 Mixed [1d6 | 1d6]
13.3%
⚔️ Melee, one-handed [1d6]
0%
🏃 Run!
33.3%
Poll ended at .
You used your Melee Attack with incredible skill, critically hitting the Steam Mephit for 7 damage.
---
🔥 Steam Mephit
❤️❤️❤️❤️❤️❤️❤️❤️🖤🖤 20/27
🛡️ 10
❕1/4
✨ 50
⚔️ Melee, two-handed [1d6 | 1d6]
92.3%
🔀 Mixed [1d6 | 1d6]
0%
⚔️ Melee, one-handed [1d6]
0%
🏃 Run!
7.7%
Poll ended at .
The Steam Mephit used Claws, dealing 2 damage to you.
You handled your Melee Attack with expert precision, critically hitting the Steam Mephit for 8 damage.
---
🔥 Steam Mephit
❤️❤️❤️❤️❤️🖤🖤🖤🖤🖤 12/27
🛡️ 10
❕1/4
✨ 50
⚔️ Melee, two-handed [1d6 | 1d6]
94.1%
🔀 Mixed [1d6 | 1d6]
5.9%
⚔️ Melee, one-handed [1d6]
0%
🏃 Run!
0%
Poll ended at .
You took 7 damage from the Steam Mephit's Claws.
You used your Melee Attack to hit the Steam Mephit for 13 damage.
The Steam Mephit died.
+3🪙 +50✨
---
Ahead of your path, you see a 🧚 Blink Dog
❤️ 8-36 ❕1/4 ✨ 50
⚔️ Fight!
6.7%
🥷 Avoid
0%
⛺ Short Rest (+❤️ -🎲)
40%
🏘️ Go to Town
53.3%
Poll ended at .
You traveled to a nearby town.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
0%
🛒 Shop
7.1%
🛌 Long Rest (+❤️ +🎲)
92.9%
🏡 Retire (campaign ends)
0%
Poll ended at .
After a long deserved rest, you woke up feeling refreshed and with 12 more hitpoints and 0 hitdice.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
43.8%
🛒 Shop
56.3%
🛌 Long Rest (+❤️ +🎲)
0%
🏡 Retire (campaign ends)
0%
Poll ended at .
You walked to a local shop.
---
The shopkeeper greets you as you enter, what catches your eye?
🎒
🗡️ Handaxe [1d6+1, +3] 🗡️ Handaxe [1d6+1, +3] 🛡️ Studded Leather Armor [14]
🗡️ Spear [1d6+1, +3] ~ 1H T V (+4🪙)
18.2%
🛡️ Leather Armor [13] (+12🪙)
0%
🛡️ Padded Armor [13] (+17🪙)
0%
↩️ Back to Town
81.8%
Poll ended at .
You left the shop.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
87%
🛒 Shop
4.3%
🛌 Long Rest (+❤️ +🎲)
4.3%
🏡 Retire (campaign ends)
4.3%
Poll ended at .
You embarked on a journey of adventure.
---
You encounter a 🧍‍♂️ Kobold
❤️ 1-10 ❕1/8 ✨ 25
⚔️ Fight!
100%
🥷 Avoid
0%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Kobold!
---
🧍‍♂️ Kobold
❤️❤️❤️❤️❤️❤️ 6/6
🛡️ 12
❕1/8
✨ 25
⚔️ Melee, two-handed [1d6 | 1d6]
88.9%
🔀 Mixed [1d6 | 1d6]
11.1%
⚔️ Melee, one-handed [1d6]
0%
🏃 Run!
0%
Poll ended at .
You successfully hit the Kobold with your Melee Attack for 6 damage.
The Kobold fell, ending the battle.
+1🪙 +25✨
---
In the distance you see a 🐉 Pseudodragon
❤️ 4-10 ☁️ ❕1/4 ✨ 50
⚔️ Fight!
73.9%
🥷 Avoid
17.4%
⛺ Short Rest (+❤️ -🎲)
4.3%
🏘️ Go to Town
4.3%
Poll ended at .
You engaged the Pseudodragon!
---
🐉 Pseudodragon
❤️❤️❤️❤️❤️❤️ 6/6
🛡️ 13 ☁️
❕1/4
✨ 50
🏹 Ranged, two-handed [1d6 | 1d6]
87.5%
🔀 Mixed [1d6 | 1d6]
12.5%
🏹 Ranged, thrown [1d6]
0%
🏃 Run!
0%
Poll ended at .
You used your Ranged Attack to hit the Pseudodragon for 2 damage.
---
🐉 Pseudodragon
❤️❤️❤️❤️🖤🖤 4/6
🛡️ 13 ☁️
❕1/4
✨ 50
🏹 Ranged, two-handed [1d6 | 1d6]
85.7%
🔀 Mixed [1d6 | 1d6]
14.3%
🏹 Ranged, thrown [1d6]
0%
🏃 Run!
0%
Poll ended at .
You used your Ranged Attack to hit the Pseudodragon for 3 damage.
---
🐉 Pseudodragon
❤️🖤🖤🖤🖤🖤 1/6
🛡️ 13 ☁️
❕1/4
✨ 50
🏹 Ranged, two-handed [1d6 | 1d6]
96.6%
🔀 Mixed [1d6 | 1d6]
3.4%
🏹 Ranged, thrown [1d6]
0%
🏃 Run!
0%
Poll ended at .
You expertly wielded your Ranged Attack in the face of the Pseudodragon, dealing 10 critical damage.
The Pseudodragon died.
+3🪙 +50✨
---
You encounter a 🦁 Constrictor Snake
❤️ 4-22 ❕1/4 ✨ 50
⚔️ Fight!
85.2%
🥷 Avoid
7.4%
⛺ Short Rest (+❤️ -🎲)
7.4%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Constrictor Snake!
---
🦁 Constrictor Snake
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 10/10
🛡️ 12
❕1/4
✨ 50
⚔️ Melee, two-handed [1d6 | 1d6]
83.9%
🔀 Mixed [1d6 | 1d6]
12.9%
⚔️ Melee, one-handed [1d6]
0%
🏃 Run!
3.2%
Poll ended at .
You managed to hit the Constrictor Snake for 9 damage with your Melee Attack.
---
🦁 Constrictor Snake
❤️🖤🖤🖤🖤🖤🖤🖤🖤🖤 1/10
🛡️ 12
❕1/4
✨ 50
⚔️ Melee, two-handed [1d6 | 1d6]
76.9%
🔀 Mixed [1d6 | 1d6]
7.7%
⚔️ Melee, one-handed [1d6]
11.5%
🏃 Run!
3.8%
Poll ended at .
You handled your Melee Attack with expert precision, critically hitting the Constrictor Snake for 12 damage.
The Constrictor Snake fell, ending the battle.
+2🪙 +50✨
---
You encounter a 🦁 Baboon
❤️ 1-6 ❕0 ✨ 10
⚔️ Fight!
88.5%
🥷 Avoid
3.8%
⛺ Short Rest (+❤️ -🎲)
7.7%
🏘️ Go to Town
0%
Poll ended at .
@dungeons Listen up, adventurers. For the current poll, you have four options when encountering a Baboon. Option 1: Fight. Option 2: Avoid. Option 3: Short Rest. Option 4: Go to Town. In this case, I recommend Option 2: Avoid. This creature has no loot and provides only 10 EXP. Fighting it will waste valuable resources, like spell slots and hit dice. A short rest is also not recommended since you'd be wasting your hit dice for a small amount of HP. Going to town would [1/2]
@dungeons cont.| be the best option if you need to restock or level up before continuing your adventure. Remember, sometimes avoiding a fight is the wisest choice. That's my advice, take it or leave it. [2/2]
@dungeons Listen up, adventurers! You're facing a Constrictor Snake with 1/10 HP left and 12 armor. The available options for your next move are to use a two-handed melee attack, a mixed attack, a one-handed melee attack, or to run away. Based on your current situation, your best bet is to go for the one-handed melee attack option. While it may not be as strong as the two-handed option, it's still your best chance to finish off that snake and gain some valuable [1/2]
@dungeons cont.| experience. Keep in mind that running might not be an option, as it depends on a check. Good luck, and remember, don't be reckless! [2/2]
@dungeons Listen up, adventurers. In the upcoming battle with the Constrictor Snake, the best option is to choose 🔀 Mixed [1d6 | 1d6]. This will allow Brandon to switch between single-handed and two-handed attacks, giving them flexibility in battle. Additionally, the mixed option allows for the use of Eldritch Blast, a powerful ranged spell attack that can hit from afar. Remember, out-of-range attacks are rolled with disadvantage, so it's important to have ranged [1/2]
@dungeons cont.| options. The Constrictor Snake has a CR of 1/4 and will provide 50 EXP upon defeat. Good luck and don't forget to use your spell slots wisely! [2/2]
@dungeons Listen up adventurers! You have encountered a 🦁 Constrictor Snake, which poses little threat to you. Option 1️⃣ is to fight the snake, while option 2️⃣ is to avoid it altogether. I recommend you choose option 2️⃣ and avoid the snake because fighting it wouldn't yield you much experience points. Remember, the goal is to level up and defeat tougher monsters. Save your energy for the big game and choose option 2️⃣.
@dungeons Listen up, adventurers! Option 3, Ranged Thrown Attack, is your best bet here. It will give you the highest chance of hitting the Pseudodragon, which is a nimble foe. Remember to use your spells if you need them, but be mindful of your spell slots. And don't forget, if both you and the monster miss, you don't consume a spell slot. Keep your wits about you, and don't be afraid to run if things get too hairy. Best of luck, and may the dice be in your favor.
@dungeons
!rolls

@lurk_morrison
🧿 Character Rolls
Initiative: 8
Attack Roll: 15, 1
Damage Roll: 1
Run: 20

🐉 Monster Rolls
Initiative: 4
Attack Roll: 6

@dungeons I keep forgetting that dual wielding means two different attack rolls 😅
@dungeons Listen up, adventurers! Your warlock, Brandon, is fighting a Pseudodragon with 4 hitpoints left out of 6. Here are your options: 🏹 Ranged, two-handed [1d6 | 1d6] ⬇️ disadvantage, he's too close for this attack 🔀 Mixed [1d6 | 1d6] 🏹 Ranged, thrown [1d6] ⬆️ no disadvantage on this attack 🏃 Run! ⬆️ no risk of taking damage. My recommendation is to go with the 🏹 Ranged, thrown [1d6] option to avoid disadvantage and take the safer bet. Don't forget to keep [1/2]
@dungeons cont.| an eye on your HP and spell slots. Good luck! [2/2]
@dungeons Listen up, adventurers! In the upcoming poll, you will have to choose your strategy for engaging the Pseudodragon. The best option for this fight is to use the Mixed attack [🔀 Mixed [1d6 | 1d6]]. While the Pseudodragon has a good armor class, it has low hit points, so dealing damage with both weapons is crucial for a quick victory.
Using the Ranged, two-handed attack [🏹 Ranged, two-handed [1d6 | 1d6]] has the disadvantage of being out of range, making it [1/2]
@dungeons cont.| difficult to hit the Pseudodragon. Using the Ranged, thrown attack [🏹 Ranged, thrown [1d6]] has the disadvantage of only using one weapon, which is not enough to deal significant damage.
Running away [🏃 Run!] is not recommended, as it is a weak strategy that will only make you miss out on valuable experience and gold.
Remember to stay focused and coordinated, and you'll come out on top. Good luck! [2/2]
@dungeons Alright adventurers, let's take a look at our options. We've got the option to ⚔️ Fight a 🐉 Pseudodragon with ❤️ 4-10, ☁️1/4 CR, and ✨ 50 EXP. This is a difficult option but could yield a decent reward. We can also 🥷 Avoid the fight and move on, which could be a good choice if we're not feeling confident. Alternatively, we can take a ⛺ Short Rest to regain some ❤️ and ✨, but it will cost us a 🎲. Lastly, we can 🏘️ Go to Town to restock and prepare for [1/2]
@dungeons cont.| future challenges. In my opinion, the best option here is to 🥷 Avoid the fight. This Pseudodragon could be a challenging opponent, and it's not worth risking our lives when we're not fully prepared. Let's regroup and come back to fight another day. Remember, safety first! [2/2]
@dungeons
We're at full health, I think we can take it.
@dungeons Alright folks, let's take a look at our options. Option 1: ⚔️ Melee, two-handed [1d6 | 1d6]. This option delivers the highest potential damage, but it comes with a disadvantage - an increased likelihood of missing when out of range. Option 2: 🔀 Mixed [1d6 | 1d6]. This option is a bit more balanced with a lower potential damage, but it has a higher chance of hitting the Kobold. Option 3: ⚔️ Melee, one-handed [1d6]. This option has the lowest potential [1/2]
@dungeons cont.| damage, but it has the highest chance of hitting the Kobold. Lastly, Option 4: 🏃 Run! This option will allow you to retreat from the fight, but it comes with the risk of a failed check. Based on the Kobold's low Challenge Rating and high EXP reward, I'd recommend going with Option 3: ⚔️ Melee, one-handed [1d6]. With a higher chance of hitting the Kobold and a lower chance of missing, you'll be able to take it down with less risk to yourselves. Good luck! [2/2]
@dungeons Listen up, adventurers. Your next move is crucial. The current poll presents four options: fight the kobold, avoid it, take a short rest to recover, or go to town. Fighting is a solid option if you're feeling confident and want to earn some XP and gold. However, keep in mind that the kobold is a decent challenge for your level. Avoiding it is safe, but you'll miss out on the rewards. If you choose to rest, you'll regain some HP but will use up valuable hit [1/2]
@dungeons cont.| dice. Going to town is a good choice to resupply and get some rest, but it'll delay your adventure. Ultimately, I suggest taking on the challenge and fighting the kobold - but only if you're adequately prepared. May the dice be in your favor. [2/2]

@dungeons Listen up, adventurers. We've got some important decisions to make here. The current poll has four options: Adventure, Shop, Long Rest, and Retire.

The best option here is "Adventure!" Why? Well, if we take a long rest, we'll waste valuable time, and we don't want to retire yet, do we? Plus, adventure is what we came here for! We need to level up so we can take on harder challenges.

Now, be careful. The wilderness can be dangerous. Brandon is a warlock, [1/2]

@dungeons cont.| but don't rely too much on spells - there are no potions around here. Remember, if you're out of range, you'll have a disadvantage. But if you miss, you won't waste a spell slot.

So, gear up at the shop before you leave, and then go on an adventure! Good luck out there! [2/2]

@dungeons Listen up, adventurers! Your current poll offers 3 options for purchasing armor and weapons. Option 1 is a spear [1d6+1, +3] for 4 gold. Option 2 is leather armor [13] for 12 gold. Option 3 is padded armor [13] for 17 gold. The best option is the spear. It has a versatile property that allows you to use it either one-handed or two-handed, giving you more options in combat. Leather armor is decent but not necessary at this point, and padded armor is not [1/2]
@dungeons cont.| worth the extra gold for only a +1 difference in AC. Choose wisely and good luck! [2/2]
@dungeons Listen up, adventurers! Despite your eagerness to get back to the adventure, I suggest you take a long rest. This will give you a chance to recover your hit dice and hit points, and prepare fresh spell slots. This option ⬆️ will give you an advantage when facing monsters in future battles. Remember, battles in pairs, no potions or advanced mechanics, and out-of-range attacks have a disadvantage. Use your hit dice wisely during short rests, and avoid [1/2]
@dungeons cont.| unnecessary battles. Be careful and strategic, and you will succeed. [2/2]
@dungeons Listen up, adventurers! Currently, you're in a small village, and the next poll offers four options: Adventure, Shop, Long Rest, or Retire. Option 1, Adventure, will take you on a quest with a challenging CR 3 monster that provides ✨600 EXP. This may be risky, but the reward is significant. Option 2, Shop, allows you to buy/sell items, but no special items exist. Option 3, Long Rest, will recover some HP and Hit Dice, but at a cost of 1 Hit Dice. Lastly, [1/2]
@dungeons cont.| Option 4, Retire, will end the campaign. After careful consideration, I suggest selecting Option 1, Adventure. It is the most challenging but has the highest reward. You'll also gain experience, which will aid you in future endeavors. Be cautious, and may the luck of the dice be in your favor! [2/2]
@dungeons Listen up, adventurers! Your current poll options are to fight the Blink Dog, avoid it, take a short rest, or go to town. Here's my advice: the Blink Dog is a relatively easy fight at CR 1/4 and is worth 50✨. If you're confident in your abilities, go ahead and fight it. But, if your current HP and spell slots are low, taking a short rest to regain some health and hit dice might be a better option. Going to town might seem like a safe bet, but it'll cost you [1/2]
@dungeons cont.| time and potentially miss out on the opportunity to gain some valuable experience and gold. Ultimately, the decision is yours, but my recommendation is to fight the Blink Dog if you can. Best of luck! [2/2]
@dungeons Listen up, adventurers. Your gnome warlock, Brandon, is facing a Steam Mephit. The situation seems manageable, but you need to pick your next move carefully. Based on what I know, I suggest you choose the 'Mixed [1d6 | 1d6]' option. This will allow you to use both of your handaxes, increasing your chances of hitting the monster. Remember, out-of-range attacks are rolled with disadvantage, so it's best to stay in melee range. Running from the fight might be [1/2]
@dungeons cont.| an option, but it's a gamble. The steam mephit's CR is only 1/4, and it provides a decent amount of EXP upon defeat. Choose wisely, and good luck! [2/2]
@dungeons Listen up adventurers! Brandon's next poll is up, and they are facing a steam mephit. You have three options: two-handed melee, mixed attack, or one-handed melee. Two-handed melee deals the most damage, but you'll have a disadvantage attacking out-of-range and you might miss both attacks. Mixed attack has a better chance to hit and also deals good damage, but you risk missing one of the attacks. One-handed melee deals the least damage but has the best chance [1/2]
@dungeons cont.| to hit. Choose wisely and keep in mind the rules: attacks are rolled in pairs, out-of-range attacks are with disadvantage, and if both attacks miss, you won't consume a spell slot. Good luck! [2/2]
@dungeons !rolls

@lhsi
🧿 Character Rolls
Initiative: 6
Attack Roll: 3, 20
Damage Roll: 6
Run: 20

🔥 Monster Rolls
Initiative: 13
Attack Roll: 10

@dungeons Listen up, adventurers! Our friend Brandon the Gnome Warlock is up against a Steam Mephit with 27 hitpoints, 10 armor, CR 1/4, and worth 50 XP. Brandon's current HP is at 19 out of 22, and has 2 spell slots remaining. The poll options are:
1) Melee, two-handed [1d6 | 1d6]
2) Mixed [1d6 | 1d6]
3) Melee, one-handed [1d6]
4) Run!

Now, there's no denying that the Steam Mephit is a formidable foe, but running away never solved anything. Out of range attacks [1/2]

@dungeons cont.| have disadvantage, so Option 1 is risky. Option 2 is slightly better, but still provides an opportunity for the Mephit to get in some hits. Therefore, Option 3 is the best choice to go for. Brandon should use their one-handed Handaxe to deal some damage to the Mephit while conserving their spell slots. So grab that axe, Brandon, and show that Mephit who's boss! [2/2]