if you wanna tell me "no, your average sm can bench press ten tons" or some shit fine whatever
the moment you start describing how a fucking solenoid in his left buttcheck powers his abdominal core we are gonna have problems
if you wanna tell me "no, your average sm can bench press ten tons" or some shit fine whatever
the moment you start describing how a fucking solenoid in his left buttcheck powers his abdominal core we are gonna have problems
like bolters. the more i read about bolters the more mad i get because from an engineering standpoint they make no fucking sense
just tell me it's a fucking explosive auto pistol that only space marines can use and that's FINE
you don't need to start trying to ground it badly in physics that don't make any damn sense
malifaux looks interesting but the uhhh wyrd site is not great
there are eight factions and no page where it just gives you an overview of all of them
you need to click through on them all
i just wanna say: you don't HAVE to have one whole faction that is ASIAN MASHUP
you can just have different asian people throughout your factions
just sayin'
I need a purple
Just a little
But bright
Me: "purple is blue and green right"
Me, five minutes later:
Think I'm done (except varnish) for these
A lot of problems but moderate improvement from the deathclaw and mutant hounds xD
The mostly flat and featureless bases were... a challenge
tried to pool red/orange as blood, and the greens and fluorescent yellow as fev/generic mutant goo
came out... okayish? prolly coulda layered it more and used more of a wash to drain it into nooks and crannies
honestly i ended up liking the spilled quantum on dogmeat's base the most and i just slapped that shit on xD
i'm not 100% sure how i like the paint the rim of the raised terrain on bases - not the rim of the base, the terrain that goes right up against the cutoff of the base rim, above the actual base
i tried it 1) same color as the top terrain, 2) same color as the rim, and 3) what i thought might be a good terrain "internal" color
they all seem... fine?
i am not good at freehanding
the mottled shitty yellow on the curbsides does look like actual american curbs tho xD
but the streaks of off white/gray on the black pavement of the middle super mutant were supposed to represent a crosswalk and are totally not straight, even, parallel, etc
i think i should masked it with tape or used a stencil or something 🤔
yes the sledgehammer is bent
i tried to bend it the other way
it used to be more bent xD
i actually liked the middle (dual pistols) super mutant the least, unpainted
but after painting it i appreciated to wider, more open stance. made it easier to get my paintbrush up in that motherfucker, and i think the base came out the best of the super mutants
like dogmeat the most out of this batch, probably
could just be because dogmeat, the goodest boy, tho 🐕
also i dreaded having to detail TWO guns on one mini
but this was when i started drybrushing and i didn't even really need to two tone basecoat or anything
hitting it with brown and then swiping with that chainmail metal paint works super well and fits in the fallout universe
an orange rust look would prolly fit the aesthetic better, but i think the super mutants in fallout already read like a puddle of mud, color-wise, even in fo4
fo4 has a much better color palette compared to the older fallout games (LOL GREEN BROWN FILTER LOL), but fallout in general, probably because of the 2d iso roots, is super focused on silhouette readability, which i love
fo4 also does a fantastic job with enemy attack animations because there are so many but they blend so well you know exactly what is going on
unfortunately that readability in style is a bit lost in some of the minis
stylistically i do like fallout 1 quite a bit. it's visually interesting in a way fo2 actually is not (whole other thread)
and even they spring purple and yellow at you now and again
but 95% of it is still shades of brown. tan and brown, everywhere
i am sure a large part of it is just the resolution you played it on back then, versus upscaling to a giant monitor these days
also... crts
also because the perspective in fo1/2 was isometric you also had line of sight... mechanics
so darkening areas your character/party had no direct line of sight to could focus your attention. it mattered less that everything was a busy mess because your brain could ignore all the darkened areas
The final four minis from the warfare two player starter set
One zetan and three wastelanders
One of them is holding a stimpak! I think...
The other minis I ordered should be here on saturday
i've been informed that orks are basically fungi 🍄🍄🍄
i will assemble the most ragtag group of renegade motherfuckers
@worthlessbums well, yes, but also no
(but yes, technically they got brought back, but they're different now and less cool)
@worthlessbums old Squats were motorcycle riding awesomeness in quilt armour and leathers
New squats are just... Eh.
@worthlessbums lukewarm at best. Zero faction flavour.
Pathetic.
@worthlessbums those are just humans.
No squat-ness.
@worthlessbums check disco.
Can't be fucked doing image descriptions atm