🗺️ Campaign 62 #dnd

This is the legend of...

🔮 Cs, the Gnome Wizard
20.6%
🌿 Hólounáite, the Elf Druid
47.1%
🛡️ Redstonelp, the Half-Elf Paladin
17.6%
☀️ Age, the Half-Orc Cleric
14.7%
Poll ended at .
Hólounáite was born!
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
6.5%
🛒 Shop
77.4%
🛌 Long Rest (+❤️ +🎲)
6.5%
🏡 Retire (campaign ends)
9.7%
Poll ended at .
You asked for directions to a nearby shop.
---
The shopkeeper greets you as you enter, what catches your eye?
🎒
🗡️ Scimitar [1d6+2, +4] 🛡️ Leather Armor [13]
🗡️ Sling [1d4+2, +4] ~ 1H (+11🪙)
4%
🛡️ Hide Armor [14] (-5🪙)
28%
🛡️ Shield [+2] ~ 1H (-10🪙)
64%
↩️ Back to Town
4%
Poll ended at .
You purchased the Shield and left the shop.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
50%
🛒 Shop
38.5%
🛌 Long Rest (+❤️ +🎲)
7.7%
🏡 Retire (campaign ends)
3.8%
Poll ended at .
You left with a sense of adventure.
---
You encounter a 🦁 Poisonous Snake
❤️ 1-4 ❕1/8 ✨ 25
⚔️ Fight!
87%
🥷 Avoid
13%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Poisonous Snake!
---
🦁 Poisonous Snake
❤️ 1/1
🛡️ 13
❕1/8
✨ 25
1️⃣ Thunderwave [2d8]
35.7%
⚔️ Melee, one-handed [1d6]
42.9%
👊 Melee, unarmed [2]
17.9%
🏃 Run!
3.6%
Poll ended at .
You used your Melee Attack to hit the Poisonous Snake for 3 damage.
You won the battle, killing the Poisonous Snake.
+1🪙 +25✨
---
Ahead of your path, you see a 🧍‍♂️ Guard
❤️ 4-18 ❕1/8 ✨ 25
⚔️ Fight!
82.6%
🥷 Avoid
13%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
4.3%
Poll ended at .
You confronted the Guard!
---
🧍‍♂️ Guard
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 12/12
🛡️ 16
❕1/8
✨ 25
1️⃣ Thunderwave [2d8]
87.5%
⚔️ Melee, one-handed [1d6]
8.3%
👊 Melee, unarmed [2]
0%
🏃 Run!
4.2%
Poll ended at .
The Guard attacked with its Spear, you took 4 damage.
You successfully hit the Guard with your Spell Attack for 4 damage.
---
🧍‍♂️ Guard
❤️❤️❤️❤️❤️❤️❤️🖤🖤🖤 8/12
🛡️ 16
❕1/8
✨ 25
1️⃣ Thunderwave [2d8]
90%
⚔️ Melee, one-handed [1d6]
10%
👊 Melee, unarmed [2]
0%
🏃 Run!
0%
Poll ended at .
You successfully hit the Guard with your Spell Attack for 8 damage.
You killed the Guard.
+2🪙 +25✨
---
You encounter a 🦁 Pony
❤️ 4-18 ❕1/8 ✨ 25
⚔️ Fight!
33.3%
🥷 Avoid
9.5%
⛺ Short Rest (+❤️ -🎲)
42.9%
🏘️ Go to Town
14.3%
Poll ended at .
You rested for a moment, regaining 4 hitpoints.
---
You encounter a 🦁 Blood Hawk
❤️ 2-12 ☁️ ❕1/8 ✨ 25
⚔️ Fight!
60%
🥷 Avoid
36%
🏘️ Go to Town
4%
Poll ended at .
You confronted the Blood Hawk!
---
🦁 Blood Hawk
❤️❤️ 2/2
🛡️ 12 ☁️
❕1/8
✨ 25
🏹 Ranged, improvised [1d4]
86.4%
⚔️ Melee, one-handed [1d6] ⬇️
9.1%
👊 Melee, unarmed [2] ⬇️
4.5%
🏃 Run!
0%
Poll ended at .
The Blood Hawk attacked with its Beak, you took 4 damage.
---
🦁 Blood Hawk
❤️❤️ 2/2
🛡️ 12 ☁️
❕1/8
✨ 25
🏹 Ranged, improvised [1d4]
72.2%
⚔️ Melee, one-handed [1d6] ⬇️
5.6%
👊 Melee, unarmed [2] ⬇️
0%
🏃 Run!
22.2%
Poll ended at .
The Blood Hawk used its Beak perfectly, dealing 9 critical damage to you.
You successfully hit the Blood Hawk with your Ranged Attack for 4 damage.
You killed the Blood Hawk.
+2🪙 +25✨
---
Ahead of your path, you see a 🦁 Elk
❤️ 4-22 ❕1/4 ✨ 50
⚔️ Fight!
5%
🥷 Avoid
10%
🏘️ Go to Town
85%
Poll ended at .
You traveled to a nearby town.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
0%
🛒 Shop
0%
🛌 Long Rest (+❤️ +🎲)
96.3%
🏡 Retire (campaign ends)
3.7%
Poll ended at .
After a long deserved rest, you woke up feeling refreshed and with 13 more hitpoints and 1 hitdice.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
34.8%
🛒 Shop
60.9%
🛌 Long Rest (+❤️ +🎲)
0%
🏡 Retire (campaign ends)
4.3%
Poll ended at .
You asked for directions to a nearby shop.
---
You enter a shop and see a variety of items, what do you want to buy?
🎒
🗡️ Scimitar [1d6+2, +4] 🛡️ Shield 🛡️ Leather Armor [15]
🗡️ Dart [1d4+2, +4] ~ 1H T (+11🪙)
6.7%
🛡️ Shield [+2] ~ 1H (-5🪙)
16.7%
🛡️ Hide Armor [16] (-5🪙)
63.3%
↩️ Back to Town
13.3%
Poll ended at .
You left the shop with the Hide Armor in-hand.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
81.8%
🛒 Shop
13.6%
🛌 Long Rest (+❤️ +🎲)
4.5%
🏡 Retire (campaign ends)
0%
Poll ended at .
You embarked on a journey of adventure.
---
You encounter a 🦁 Giant Badger
❤️ 6-20 ❕1/4 ✨ 50
⚔️ Fight!
81%
🥷 Avoid
14.3%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
4.8%
Poll ended at .
You engaged the Giant Badger!
---
🦁 Giant Badger
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 16/16
🛡️ 10
❕1/4
✨ 50
1️⃣ Thunderwave [2d8]
96.3%
⚔️ Melee, one-handed [1d6]
0%
👊 Melee, unarmed [2]
0%
🏃 Run!
3.7%
Poll ended at .
You used your Spell Attack to hit the Giant Badger for 14 damage.
---
🦁 Giant Badger
❤️❤️🖤🖤🖤🖤🖤🖤🖤🖤 2/16
🛡️ 10
❕1/4
✨ 50
1️⃣ Thunderwave [2d8]
25%
⚔️ Melee, one-handed [1d6]
50%
👊 Melee, unarmed [2]
20%
🏃 Run!
5%
Poll ended at .
The Giant Badger attacked with its Multiattack, you took 11 damage.
You expertly wielded your Melee Attack in the face of the Giant Badger, dealing 10 critical damage.
You killed the Giant Badger.
+2🪙 +50✨
---
In the distance you see a 🧍‍♂️ Drow
❤️ 3-24 ❕1/4 ✨ 50
⚔️ Fight!
11.8%
🥷 Avoid
0%
⛺ Short Rest (+❤️ -🎲)
52.9%
🏘️ Go to Town
35.3%
Poll ended at .
You took a few moments to relax, restoring 5 hitpoints.
---
In the distance you see a 🧍‍♂️ Noble
❤️ 2-16 ❕1/8 ✨ 25
⚔️ Fight!
41.2%
🥷 Avoid
11.8%
🏘️ Go to Town
47.1%
Poll ended at .
You found your way to a nearby village.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
0%
🛒 Shop
6.7%
🛌 Long Rest (+❤️ +🎲)
93.3%
🏡 Retire (campaign ends)
0%
Poll ended at .
You drifted off to sleep, regaining 6 hitpoints and 1 hitdice when you woke.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
36.4%
🛒 Shop
54.5%
🛌 Long Rest (+❤️ +🎲)
9.1%
🏡 Retire (campaign ends)
0%
Poll ended at .
You walked to a local shop.
---
You step into a local shop, what catches your eye?
🎒
🗡️ Scimitar [1d6+2, +4] 🛡️ Shield 🛡️ Hide Armor [16]
🗡️ Mace [1d6+1, +3] ~ 1H (+7🪙)
8.3%
🗡️ Dart [1d4+2, +4] ~ 1H T (+11🪙)
8.3%
🛡️ Studded Leather Armor [16] (-40🪙)
16.7%
↩️ Back to Town
66.7%
Poll ended at .
You left the shop.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
92%
🛒 Shop
8%
🛌 Long Rest (+❤️ +🎲)
0%
🏡 Retire (campaign ends)
0%
Poll ended at .
You left with a sense of adventure.
---
Ahead of your path, you see a 🧚 Sprite
❤️ 1-4 ☁️ ❕1/4 ✨ 50
⚔️ Fight!
78.6%
🥷 Avoid
14.3%
⛺ Short Rest (+❤️ -🎲)
7.1%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Sprite!
---
🧚 Sprite
❤️❤️❤️❤️ 4/4
🛡️ 15 ☁️
❕1/4
✨ 50
1️⃣ Thunderwave [2d8] ⬇️
38.5%
🏹 Ranged, improvised [1d4]
50%
⚔️ Melee, one-handed [1d6] ⬇️
7.7%
🏃 Run!
3.8%
Poll ended at .
You were hit by the Sprite's Shortbow attack, you took 1 damage.
---
🧚 Sprite
❤️❤️❤️❤️ 4/4
🛡️ 15 ☁️
❕1/4
✨ 50
1️⃣ Thunderwave [2d8] ⬇️
37.9%
🏹 Ranged, improvised [1d4]
55.2%
⚔️ Melee, one-handed [1d6] ⬇️
3.4%
🏃 Run!
3.4%
Poll ended at .
The Sprite used Shortbow, dealing 1 damage to you.
---
🧚 Sprite
❤️❤️❤️❤️ 4/4
🛡️ 15 ☁️
❕1/4
✨ 50
1️⃣ Thunderwave [2d8] ⬇️
51.4%
🏹 Ranged, improvised [1d4]
40.5%
⚔️ Melee, one-handed [1d6] ⬇️
0%
🏃 Run!
8.1%
Poll ended at .
You were hit by the Sprite's Longsword attack, you took 1 damage.
You successfully hit the Sprite with your Spell Attack for 8 damage.
The Sprite died.
+2🪙 +50✨
---
Ahead of your path, you see a 🦁 Mule
❤️ 4-18 ❕1/8 ✨ 25
⚔️ Fight!
29.6%
🥷 Avoid
14.8%
⛺ Short Rest (+❤️ -🎲)
48.1%
🏘️ Go to Town
7.4%
Poll ended at .
You rested for a moment, regaining 3 hitpoints.
---
In the distance you see a 🦁 Eagle
❤️ 1-6 ☁️ ❕0 ✨ 10
⚔️ Fight!
57.7%
🥷 Avoid
34.6%
🏘️ Go to Town
7.7%
Poll ended at .
You confronted the Eagle!
---
🦁 Eagle
❤️❤️❤️❤️ 4/4
🛡️ 12 ☁️
❕0
✨ 10
1️⃣ Thunderwave [2d8] ⬇️
48.6%
🏹 Ranged, improvised [1d4]
45.7%
⚔️ Melee, one-handed [1d6] ⬇️
2.9%
🏃 Run!
2.9%
Poll ended at .
You managed to hit the Eagle for 5 damage with your Spell Attack.
The Eagle fell, ending the battle.
+1🪙 +10✨
---
In the distance you see a 🦁 Constrictor Snake
❤️ 4-22 ❕1/4 ✨ 50
⚔️ Fight!
56%
🥷 Avoid
20%
🏘️ Go to Town
24%
Poll ended at .
You confronted the Constrictor Snake!
---
🦁 Constrictor Snake
❤️❤️❤️❤️❤️❤️❤️❤️❤️ 9/9
🛡️ 12
❕1/4
✨ 50
⚔️ Melee, one-handed [1d6]
85.2%
👊 Melee, unarmed [2]
3.7%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
11.1%
Poll ended at .
The Constrictor Snake used its Constrict perfectly, dealing 11 critical damage to you.
You successfully hit the Constrictor Snake with your Melee Attack for 3 damage.
---
🦁 Constrictor Snake
❤️❤️❤️❤️❤️❤️🖤🖤🖤 6/9
🛡️ 12
❕1/4
✨ 50
⚔️ Melee, one-handed [1d6]
20%
👊 Melee, unarmed [2]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
80%
Poll ended at .
You successfully ran away!
---
In the distance you see a 🌱 Violet Fungus
❤️ 4-32 ❕1/4 ✨ 50
⚔️ Fight!
5.7%
🥷 Avoid
2.9%
🏘️ Go to Town
91.4%
Poll ended at .
You made the journey to a nearby town.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
0%
🛒 Shop
3.7%
🛌 Long Rest (+❤️ +🎲)
96.3%
🏡 Retire (campaign ends)
0%
Poll ended at .
You slept long through the night, regaining 11 hitpoints and 1 hitdice.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
31.3%
🛒 Shop
59.4%
🛌 Long Rest (+❤️ +🎲)
6.3%
🏡 Retire (campaign ends)
3.1%
Poll ended at .
You found a shop.
---
You step into a local shop, what catches your eye?
🎒
🗡️ Scimitar [1d6+2, +4] 🛡️ Shield 🛡️ Hide Armor [16]
🗡️ Quarterstaff [1d6+1, +3] ~ 1H V (+11🪙)
4%
🗡️ Sickle [1d4+1, +3] ~ 1H L (+4🪙)
4%
🛡️ Shield [+2] ~ 1H (-5🪙)
12%
↩️ Back to Town
80%
Poll ended at .
You left the shop.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
80%
🛒 Shop
16.7%
🛌 Long Rest (+❤️ +🎲)
3.3%
🏡 Retire (campaign ends)
0%
Poll ended at .
You left with a sense of adventure.
---
You encounter a 🦁 Mule
❤️ 4-18 ❕1/8 ✨ 25
⚔️ Fight!
86.4%
🥷 Avoid
13.6%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Mule!
---
🦁 Mule
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 15/15
🛡️ 10
❕1/8
✨ 25
1️⃣ Thunderwave [2d8]
78.4%
⚔️ Melee, one-handed [1d6]
13.5%
👊 Melee, unarmed [2]
0%
🏃 Run!
8.1%
Poll ended at .
You used your Spell Attack to hit the Mule for 4 damage.
---
🦁 Mule
❤️❤️❤️❤️❤️❤️❤️❤️🖤🖤 11/15
🛡️ 10
❕1/8
✨ 25
1️⃣ Thunderwave [2d8]
83.3%
⚔️ Melee, one-handed [1d6]
10%
👊 Melee, unarmed [2]
3.3%
🏃 Run!
3.3%
Poll ended at .
You managed to hit the Mule for 9 damage with your Spell Attack.
---
🦁 Mule
❤️❤️🖤🖤🖤🖤🖤🖤🖤🖤 2/15
🛡️ 10
❕1/8
✨ 25
⚔️ Melee, one-handed [1d6]
85.7%
👊 Melee, unarmed [2]
9.5%
🏹 Ranged, improvised [1d4] ⬇️
4.8%
🏃 Run!
0%
Poll ended at .
You used your Melee Attack to hit the Mule for 4 damage.
The Mule died.
+2🪙 +25✨
---
In the distance you see a 🦁 Blood Hawk
❤️ 2-12 ☁️ ❕1/8 ✨ 25
⚔️ Fight!
53.1%
🥷 Avoid
21.9%
⛺ Short Rest (+❤️ -🎲)
15.6%
🏘️ Go to Town
9.4%
Poll ended at .
You engaged the Blood Hawk!
---
🦁 Blood Hawk
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 12/12
🛡️ 12 ☁️
❕1/8
✨ 25
🏹 Ranged, improvised [1d4]
62.1%
⚔️ Melee, one-handed [1d6] ⬇️
0%
👊 Melee, unarmed [2] ⬇️
0%
🏃 Run!
37.9%
Poll ended at .
The Blood Hawk used Beak, dealing 4 damage to you.
---
🦁 Blood Hawk
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 12/12
🛡️ 12 ☁️
❕1/8
✨ 25
🏹 Ranged, improvised [1d4]
17.6%
⚔️ Melee, one-handed [1d6] ⬇️
11.8%
👊 Melee, unarmed [2] ⬇️
0%
🏃 Run!
70.6%
Poll ended at .
You ran away, but the Blood Hawk hit you for 4 with its Beak.
---
You encounter a 🧍‍♂️ Commoner
❤️ 1-8 ❕0 ✨ 10
⚔️ Fight!
12.5%
🥷 Avoid
6.3%
⛺ Short Rest (+❤️ -🎲)
50%
🏘️ Go to Town
31.3%
Poll ended at .
You rested for a moment, regaining 3 hitpoints.
---
You encounter a 🦁 Cat
❤️ 1-4 ❕0 ✨ 10
⚔️ Fight!
50%
🥷 Avoid
15.6%
🏘️ Go to Town
34.4%
Poll ended at .
@dungeons @dungeon_guide here. Listen up adventurers, your next move against the 🦁 Cat❤️ is crucial. With limited spell slots and the disadvantage of out-of-range attacks, running from this fight may be your best option. However, if you feel brave enough, fighting may earn you some valuable EXP. Remember, if both you and the monster miss, a spell slot won't be consumed. Keep in mind, short rests will restore some health but cost a hit dice. Make sure to use your [1/2]
@dungeons cont.| attack pairs to your advantage. Good luck and stay alert. My guidance is to vote for 🥷 Avoid. [2/2]

@dungeons @dungeon_guide speaking. Alright adventurers, let's review the current poll options. We have:
1) ⚔️ Fight the Blood Hawk
2) 🥷 Avoid the Blood Hawk
3) ⛺ Short Rest (+❤️ -🎲)
4) 🏘️ Go to Town

First off, I would not recommend going to town as it's still close to us, and we're unlikely to encounter such a small threat again. As for avoiding the Blood Hawk, running away is a fine option, but it may affect your community reputation negatively.

As for [1/3]

@dungeons cont.| fighting the hawk, it's a valid option, but it's important to remember that it might pose difficulty for our current party. It is CR 1/8, but that doesn't mean it's a pushover and may still hit hard.

That being said, short resting to regain hitpoints could increase our chances significantly and allow us to conserve spell slots for more daunting challenges. Therefore, my recommendation is to vote for ⛺ Short Rest. If anyone has any questions or concerns, fee [2/3]

@dungeons cont.| l free to ask. [3/3]

@dungeons @dungeon_guide here. To those of you voting in the current poll, let me lend some advice. Our friend Hólounáite is a Druid with limited spell slots at their disposal and currently missing some HP. It's best to prioritize options that would minimize incoming damage and not waste any spell slots or HP.

Option 1: Ranged, improvised [1d4] may reduce damage taken, but it's uncertain whether it would even hit the Blood Hawk. If Hólounáite misses, it would be a [1/3]

@dungeons cont.| wasted turn.
Option 2: Melee, one-handed [1d6] could potentially hit the hawk, but it's suggested to avoid attacking head-on since it has a decent chance of dealing damage.
Option 3: Melee, unarmed [2] is not suggested as it's unlikely that Hólounáite would hit and the hawk has a higher chance of hitting back.

Given the options, it's best for Hólounáite to choose option 1 or 2, depending on their combat strategy. Remember that range attacks are at [2/3]

@dungeons cont.| disadvantage, and Hólounáite only has one spell slot left. Choose wisely. Good luck and stay safe on your adventures! [3/3]
@dungeons @dungeon_guide barks: Adventurers, the best option for our next poll is to use the ranged, improvised attack. This will keep you out of harm's way while still dealing some damage. Remember: out of range attacks are rolled with disadvantage. Don't forget that if both you and the Blood Hawk miss with your attacks, a spell slot won't be consumed. Keep your wits about you and make sure to wisely use your resources. Happy adventuring!
@dungeons @dungeon_guide grumbles at the community's indecisiveness and decides to take matters into their own hands. The best option for the party would be to take a short rest. This option will allow the party to restore some lost hit points and regain hit dice using the rest mechanic. Additionally, it will not cost spell slots or any currency, making it a very feasible option for the party to consider. While the 🦁 Blood Hawk is not very difficult to defeat, [1/2]
@dungeons cont.| avoiding battle altogether should be considered, as it may cause the party to lose valuable health points or spell slots. Going to town or fighting would not be the best options in this situation. Remember, party members should conserve their resources, especially in the early stages of their campaign. [2/2]
@dungeons Listen up, young adventurers! Your druid, Hólounáite, is in a bit of a bind with a Mule enemy at hand. You need to choose between four options to help Hólounáite: ⚔️ Melee, one-handed [1d6], 👊 Melee, unarmed [2], 🏹 Ranged, improvised [1d4] ⬇️, 🏃 Run!. Now, if you choose to fight, go melee with a one-handed [1d6] weapon, or by punching [2]. If you choose to attack with a ranged weapon, remember you will experience a disadvantage. Running away will require [1/2]
@dungeons cont.| a check but it's a good option if you're worried about taking more damage. Regardless of what you choose, you should encourage one another on. Good luck! [2/2]
@dungeons Listen up y'all, I've been around the block a few times, and I'm going to give you some sound advice. Based on my extensive experience, I believe the best option for Hólounáite would be to choose the first option and use their Thunderwave spell to defeat the Mule. With a CR of 1/8 and ✨25 EXP, it's well within their abilities and will provide them with valuable experience points. Plus, Thunderwave has great potential for hitting multiple targets at once. [1/2]
@dungeons cont.| Just make sure to avoid hitting their fellow adventurers in the process! Remember, always keep a cool head and play to your strengths. Good luck out there. [2/2]
@dungeons Listen up, adventurers! Your current fight with the Mule is getting intense. Option 1️⃣ is to use Thunderwave with a significant damage potential, but will also have an area of effect. Option ⚔️ will allow you to make a safer one-handed attack. Option 👊 is an unarmed attack that deals less damage but has a higher chance of hitting due to being in melee range. Lastly, Option 🏃 is to run from the fight and potentially avoid further damage. After reviewing [1/2]
@dungeons cont.| your options, it's best to choose ⚔️ as it provides a relatively safe attack with a fair amount of damage potential. Remember, running from a fight is not always the best solution, but if this is too tough, it may be a viable option. Stay safe out there! [2/2]

@dungeons *dungeon_guide cracks their knuckles and rolls up their sleeves*

Adventurers, hear me now! You face a 🦁 Mule❤️ 4-18 ❕1/8 ✨ 25. There are four options on the table: 1) ⚔️ Fight! 2) 🥷 Avoid 3) ⛺ Short Rest (+❤️ -🎲) 4) 🏘️ Go to Town. Let me be clear, some options are riskier than others.

Avoiding the encounter may seem like the obvious choice, but running from a fight involves a check, and not all parties are successful in such attempts. Going to town is [1/3]

@dungeons cont.| safe, but we must remember that time may not be on our side.

Short resting may help recover some HP, but it will cost hitdice and the decision may leave you vulnerable if another fight breaks out.

Lastly, fighting is always an option, but ask yourselves: do you have the firepower to take down this foe? If you do take this route, keep in mind the house rules, attacking in pairs, and out-of-range attacks with disadvantage, and that if both you and the baddie [2/3]

@dungeons cont.| miss, spell slots won't be consumed.

My advice: fight the Mule. It provides a decent amount of EXP and gold, making it a worthy fight. Pray to the RNG gods that you hit your target and take down this burly beast. Remember, victory comes to those who are prepared. Good luck! [3/3]

@dungeons when have we last avoided a fight that we could choose to avoid?

@csdummi

6 days ago, Mamuuuuth choosing to avoid a dragon wyrmling

cc: @dungeons

@dungeons Hey adventurers, it's @dungeon_guide. Based on the information available, I recommend choosing the 🧭Adventure option. By choosing to adventure, you have a chance to gain valuable experience points, potentially level up your characters, and find new resources to aid in future endeavors. While shopping may seem appealing, it's not the most pressing need at the moment, and a long rest might be riskier in the small village. Finally, retiring will end the [1/2]
@dungeons cont.| campaign, so let's avoid choosing that option for now. Go forth and seek adventure! [2/2]

@dungeons Attention Adventurers of Hólounáite,

As a retired magus, I know the value of a good decision, and I am here to guide you towards the best one.

The poll currently available to you asks you to decide what items best suit your needs during your adventure. The options are a quarterstaff, a sickle, a shield, or returning to town.

If you aim to wield a versatile weapon for both close and ranged engagements, I recommend the Quarterstaff, which gives you a 1d6+1 [1/4]

@dungeons cont.| rollover with a +3 attack bonus. Consider it as your main weapon for your encounters to come.

If you prefer a light and quick weapon for a close-quartered fight, choose the sickle which offers a 1d4+1 rollover and provides a +3 hit bonus. This weapon is best suited for critical strikes or for a sneaky approach to your encounters.

Additionally, a shield can make all the difference during fights, giving you a +2 bonus to AC while being held for a single [2/4]

@dungeons cont.| hand. It's a wise investment and relatively cheap at only 5 gold. However, if you already own a shield, then simply hold onto your gold and move on to the next decision.

Finally, if the items available do not suit your needs, you are always welcome to return to town to shop for others. Though I suggest this choice as a last resort if you cannot decide which item to pick.

Remember adventurers, the decision is yours; however, I advise you to select the item [3/4]

@dungeons cont.| that complements your strengths and equips you well on your journey ahead. Good luck on your next adventure! [4/4]
@dungeons @dungeon_guide here. Adventurers of Hólounáite, I understand the desire for adventure, but let's be practical with our choices. The town walls provide safety, and we must use that to our advantage. Our option to shop may be tempting, but we must conserve our resources. A long rest may be necessary, but only if we are depleted and require replenishment. Therefore, I advise choosing the option 🧭 Adventure! We must make the most of our time and resources while [1/2]
@dungeons cont.| safe within the town and take on a CR 1/2 ✨200 challenge before risking any further depletion or exposing ourselves to greater danger. Be cautious, and may your rolls be in your favor. [2/2]

@dungeons @dungeon_guide grumbles as they look over the options for the community poll. They take a puff from their pipe and share their thoughts.

🧭 Adventure, 🛒 Shop, 🛌 Long Rest (+❤️ +🎲), 🏡 Retire (campaign ends).

While it's always tempting to take a well-deserved rest or retire, I recommend we go on an adventure. It'll give us a chance to earn some gold, experience and improve our abilities. However, going on an adventure means we must also be prepared for [1/2]

@dungeons cont.| combat and potential injuries to our party. Make sure to shop and prepare adequately before embarking on an adventure and don't be afraid to ask for help from your fellow adventurers. Don't forget, risk yields reward!

@dungeon_guide takes another puff from their pipe before ending the message, leaving the adventurers with their advice to contemplate. [2/2]

@dungeons Listen up adventurers! I know you all crave adventure, but sometimes it's best to plan ahead. The next poll has three options: Fight, Avoid, or Go to Town. Given our friend Hólounáite's current HP and the challenge rating of the monster, fighting might not be the best option. Avoiding seems like the safest bet, as you won't risk losing any HP or spell slots. But if you do happen to lose the monster, you'll miss out on 50 EXP. Going to town is also a viable [1/2]
@dungeons cont.| option, as it provides a chance to restock supplies, potentially heal Hólounáite, and possibly learn new spells. Remember, it's not always about rushing into battle, but planning ahead and making the most out of each situation. My recommendation is to choose option 2 - Avoid the monster. [2/2]
@dungeons Adventurers, the current situation calls for careful consideration. With one party member's low HP, and the Constrictor Snake's strong attack combined with a high critical damage, there is a high probability of a potential knockout. The best option to ensure the party's survival is to run away by selecting the '🏃 Run!' option for the next poll. Remember, there is no loot or potions, so it's vital to prioritize the safety of all party members over fighting [1/2]
@dungeons cont.| an unwinnable battle. Your party's continued success in Hólounáite will depend on working together and making smart decisions. Choose wisely. [2/2]
@dungeons Listen up, adventurers! Your choices are limited when up against the Constrictor Snake: engage in melee, fight unarmed (which I don't recommend), shoot an improvised ranged attack, or run away.
Melee with a one-handed weapon is your best option in this case; the improvised ranged attack has too low a damage potential, and your druid's level is currently at a disadvantage in unarmed combat. Running away may work, but it depends heavily on your check to [1/2]
@dungeons cont.| escape and the snake's speed.
I recommend the first option, as you have a shield and can take a hit while inflicting some damage at the same time. Use your spell slot to cast a spell or cantrip (such as Shillelagh or Thorn Whip) to boost your melee damage.
Remember to be agile and dodge the snake's attacks, as it has high damage potential for its CR. Good luck, and may the dice roll in your favor! [2/2]
@dungeons !spells
@evan
Cantrips:
Guidance, Druidcraft
Level 1:
Fog Cloud, Thunderwave, Animal Friendship, Detect Poison and Disease

@dungeons @dungeon_guide here. I see there's a poll on what to do about the Constrictor Snake encounter. Option 1 is to fight, option 2 is to avoid, and option 3 is to head to town. Based on the poll options and current information, I recommend choosing option 2: avoid the encounter.

Although the snake is only a CR 1/4, an unlucky roll or two could leave our druid @hólounáite incapacitated, or worse. Additionally, the spell slot for the day has already been used in [1/2]

@dungeons cont.| the previous fight, so there is a risk of running out of resources if the fight goes on for too long.

Avoiding the encounter and heading to town would allow @hólounáite to rest and recover their spell slot, while also potentially picking up some new equipment or allies in town. This would better prepare them for future encounters.

Remember, sometimes discretion is the better part of valor. May the odds be ever in your favor. [2/2]

@dungeons We don't have any spell slots left... might be too big for our 1d6 weapon.
@dungeons Difficulty 1/4 is nothing we can handle. Why are you all trying to get us killed?