Today's #TTRPGDiscussion: How do you make your #TTRPG world feel alive?

When I play #DND or #PathFinder, I want the world to feel alive - not as a static movie set in which you have your adventures. Even though my PC may be a hero to some extent, I still want to feel like I'm just one of many adventurers / citizens in this world. But how do you, as a GM, achieve that?

How does one make the world feel alive and dynamic? What are your best tips related to this?

@enfors add third places that vary by culture, have glasses on some people, team sports should exist, get rid of racial languages and use cultures instead
@bedirthan Interesting. Why are cultures better than languages in this regard?

@enfors because languages have never been by 'race.'

Rather than have every elf speak elvish, have them speaking the language of their nation/country/tribe is more real. Plus, you can treat Cultures as a tool.

I've written more here
https://fullmoonstorytelling.com/2021/01/03/adding-culture-to-your-game-a-new-tool/

Adding Culture to Your Game: A new tool

Get rid of languages; replace them with Culture: NAME.

Full Moon Storytelling
@bedirthan That's a very interesting blog post, thanks for linking it. I think you're right. For the TTRPG I'm developing, I'll have characters knowing cultures (as skills) rather than languages, as you suggest.
@enfors awesome! I look forward to seeing it