I find long-pressing to be quite a lazy UX element. It’d be neat if Apple could invent something that detected pressure or force—it could save a lot of time and prevent toggle misfiring—probably too advanced and futuristic though.
@hoemma @faiss @snazzyq @caseyliss I remember reading this at the time (somewhere), but so much smartphone UI is opaque (not just with Apple/iOS) that it seems arbitrary to single out 3D touch. And then it’s replaced with another equally opaque gesture, so…🤷♂️
I miss it even more on the Apple Watch, where it was especially handy given the much smaller space for onscreen gestures. Stabbing the watch face was easy. And fun!
@faiss @hoemma @stanjames @caseyliss @snazzyq @stephencosimo
Force Touch was pressure sensitive, but it acted as a single button on everything displayed. 3D-Touch allows you to push anywhere on the 2D screen for different functions, hence the naming difference.
