Another material done! This one is copper! It was a bit difficult to get the proper shapes and shading for this one but I'm quite happy. @liblast Is getting more and more materials and I'm quite grateful to be able to work in such a nice thing <3

Last image is a copper ball for comparison .

#GameDev #indiedev #MaterialMaker #Liblast #OpenSource #procedural

@YoSoyFreeman @liblast looks amazing. You should have made a poll and let people guess, which is the real one.
@nowherefast @liblast thank you so much, really! I appreciate it!
@YoSoyFreeman @nowherefast Maybe in the ubershader we should have a color parameter for the overlay so we could use the same textures for rust, but turn it green for other metals?
@liblast @nowherefast I think so! A color hue would perfect but if not possible a color modulation should work. I don't know who much the original orange rust can be turn blue in this case for example tho, I'll test it to see if i can save some textures 💪
@YoSoyFreeman @nowherefast We can do HSV adjustements in the shader!
@liblast Awesome! Hue manipulation tends to work better than default modulation.