The people wanted to see more interactive paper destruction. We can't say no to that.

#GZDoom #Indiedev #fps

@Selaco What you've managed to achieve with the GZDoom engine still continues to impress the heck outta me.
@Selaco I like how this appropriately arrived at fuck-this-shit o'clock in my time zone

@Selaco You guys have a Mastodon account? :o

Also, I really dig the effect.

@Selaco I was about to crack a joke about not having white doves anywhere to make it a true John Woo homage, but then I got distracted by how impressed I was that walking over the scattered papers displaces them.

Hard to believe this is running on an engine designed to run a game from 1993.

@Selaco I... thought... GZDoom was... a Doom engine...

wow