A little graphics achivement I’m giddy about: fog now ”gathers” at lowlands and coasts.
Managed to make it piggyback on the vertex shader’s shadow raymarcher, so there’s almost no additional performance cost. #gamedev
A little graphics achivement I’m giddy about: fog now ”gathers” at lowlands and coasts.
Managed to make it piggyback on the vertex shader’s shadow raymarcher, so there’s almost no additional performance cost. #gamedev