A little graphics achivement I’m giddy about: fog now ”gathers” at lowlands and coasts.

Managed to make it piggyback on the vertex shader’s shadow raymarcher, so there’s almost no additional performance cost. #gamedev

@jonikorpi this looks wonderful :O
@jonikorpi holy cow I thought these were like studio ghibli frames
@zacawinter @jonikorpi Miyazaki via Moebius
@Hanso @zacawinter ❤️❤️❤️! I think the biggest direct influence has been Kilian Eng, who I feel is a sort of modern Moebius. :) https://twitter.com/DWDSGN/media
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@jonikorpi This looks amazing. Is there, or is there a plan to be, a way to get this?
@kjdavies ❤️ It’ll be a game with a beta+demo in the browser, and will (most likely) be sold on Steam. No release date yet because the gameplay is still sorely lacking. :p I’ll shout about it here very loudly when I finally get there!
@jonikorpi Heh, gameplay is cool and all, I'm looking at it as a mapmaking tool!