A flock of 10000 agents simulated in real-time with #GodotEngine! 🤩 Again using a compute shader, this time with the classic Boid algorithm!
They do tend to clump up a bit though 😅
A flock of 10000 agents simulated in real-time with #GodotEngine! 🤩 Again using a compute shader, this time with the classic Boid algorithm!
They do tend to clump up a bit though 😅
Attached: 1 image Here are 500 agents. Now they have space to swim back and forth a bit more 🤗 #GodotEngine #indiedev