looking up and loaf mode. 🐱🍞

#gameboy #gamedev #pixelart #retrogaming #projectwhiskers

whiskers picked up a power star. 🐱🌟

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got basic room switching working. the plan is to store only a bump map for each room and decorate on load that so the world can be quite big.

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finally got some time again… and procrastinating on the hard stuff, so adding different weather effects.

you almost don't see it's part of the cat's face falling from the sky. πŸ™ƒ

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more randomness to the particles. different directions and floatiness.

to save sprite slots I think I'll use about 4 particles with different fixed behaviours. like the ghosts in Pac-Man that look more random and complex than they really are.

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already ran into a case where the #GameBoy chip design really shows itself: doing (x % 2) is fine. (x % 3)? MASSIVE slowdown. :)

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made a 8x8 pixel font so I can actually get some debug info on the screen. been doing almost without for too long… :)

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ok, ChatGPT just completely made up a function that doesn't even exist... anyone who can tell me how to change the palette on the window layer, you get to keep your job! :)
@hbons The window shares the same palette as the background

strings in C really are a pain! 😱 but managed to figure it out eventually.

it can only print a string, or max 2 names/values to the screen. but this will be a huge step up going forward. :)

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a bit more automated decoration! 🏑

when a single block is sticking out of the floor/wall, it has a chance of turning into a chimney/shelf.

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pretty happy with how much atmosphere such small details add. :)

next: windows! anyone remember this?

@hbons I love the cat sprite. It is so cute!
@jakub_neruda just wait until I add an animated tail! 🐈