Never have I ever seen a need or a want from actual gamers for NFTs or "blockchain" in games. Retoot if you agree. Like / Favourite if you hate them.
I keep having to bin emails on it from publishers lately. NFTs are terrible. Stop.
Never have I ever seen a need or a want from actual gamers for NFTs or "blockchain" in games. Retoot if you agree. Like / Favourite if you hate them.
I keep having to bin emails on it from publishers lately. NFTs are terrible. Stop.
@gamingonlinux
NFT or blockchain is great to read in a game's description
It means I can safely ignore the game and I know I won't be missing anything!
@gamingonlinux The only vaguely relevant argument for NFTs in games is the whole "reuse your items in other games or resell them."
Except the first has zero concept of how games and code work because it would be impossible to impliment at scale without cross company work from developers, and why would they.
The second, is also, "why would the devs" except its "why would devs let players resell items when they can just sell them directly themselves."
@gamingonlinux In more general terms, why would say, Epic, want to make Fortnite skins into NFTs that players coukd take to say, Overwatch. Why would Epic put eork into something that works in a Blizzard game and why would Blizzard put work into an item Epic sold instead of just making their own skins?
And why would Epic want a 10% NFT cut of players selling Fortnite skins to each other, when they can get a 100% cut just selling those skins to players.

@gamingonlinux
Cryptocurrencies are at least an interesting idea that, as it turns out, anslly fucks the environment with a rusty chainsaw.
Nasty Fucking Things have only ever been. At best, a solution in search of a problem.
@cintara @gamingonlinux theres already games companies doing just that without blockchain tech. making it much more accessible, affordable, and energy efficient.
inreality however, collectible systems like that are only used to psychologically manipulate players into spending more money
Valve Inc., in particular did exactly all this with their Steam Community Market, their surviving games noe cooperating with underground gambling rings that enable childhood gambling

@cintara @gamingonlinux as a teenager I personally got hooked by this
psychologically manipulated by my friends invested in the same systems to sell my favorite tf2 cosmetic, a halloween dog head for the Medic class for $7 which now go for upwards of $120 (last time i checked)
valve is one company and can be held legally acountable
the blockchain enables these exact behaviors completely anonymously; making holding people and orgs accountable prohibitively difficult
@gamingonlinux No one pushing NFTs in games cares about games or understands why people play them. This is why their arguments always come back to making money, and their pitches are always grindset trash or pyramid schemes or pay-to-win disasters.
Project Entropia already showed us that "play to earn" produces trash games.
@gamingonlinux I played some Blockchain "games" during the big hype of 2021/22.
I had some decent times learning about tech that, at the time, I thought might be cool, but it was not fun to "play" or use.