Characters Without Context

A few years ago I was working on a quickstart set for Echelon. Until I got distracted (scope blown out because I Had An Idea) I was working on a small adventure with some pregen characters.

Given only the mechanical description of task resolution being "roll some number of dice and count how many meet or exceed a target number"), is there enough information to have a sense of what these characters are and what they do?

http://www.kjd-imc.org/blog/quickstart-character-lineup/

#ttrpg #EchelonRpg

Quickstart Character Lineup – In My Campaign

@kjdavies Lacking any context, I think each character is distinctive and familiar enough to understand who they are and what they can do.

I'm especially intrigued by "many stoneshapers will shape weapons and armor from available stone rather than carry such gear," and "on the other hand, a human wizard is not able to breath fire, tear his enemies to shreds with his bare hands, nor simply shrug off minor attacks." 👍🏽

@glecharles A higher-level character (level 17, nominal D&D/PF level 9), also using Advantage Dice System (I've got versions of her using a few different rules systems on this blog).

(I was going to put up links to a couple more characters, but I see they're somewhat out of date -- from before the recalibration; most of their dice expressions should be one die bigger -- and because the posts are so old I'd basically need to rewrite them... thanks Wordpress.)

http://www.echelonrpg.com/blog/sample-character-amren-ja-warrior-queen-advantage-dice-system/

Sample Character: Amren-ja, Warrior Queen: Advantage Dice System – Echelon RPG

@kjdavies I'm not familiar with the Advantage Dice System and it's been years since I've actually played a ttrpg, but I still love reading about them. Bought my daughter a bunch of D&D books the past few years, partly so I could read them! Poked around your stuff a bit previously and it sounds interesting. I love fluff and crunch, but I especially love the crunch behind the crunch.

@glecharles I imagine few people are familiar with the Advantage Dice System, since I invented it and that blog gets very little traffic :)

Basically, you roll 1-4 dice of varying sizes. Name originally came because you used the highest-value one, but certain applications look for number of times you meet or beat a target number.

You always have one die based on your tier (level band), then can gain 1-3 more from the talents you have.

Explained in more detail at

http://www.echelonrpg.com/core-rules/basics/advantage-dice-system/

@kjdavies Ah! I didn't realize you created it, thought it was an existing system you were using for your own setting, which is what initially caught my attention.At first glance it makes sense, but I'm sure there's a lot of nuance to it. What's the ultimate goal?

@glecharles Well, 'Echelon' is the game system, 'Advantage Dice System' is the task resolution engine.

Anyway, cornerstone and common talents don't have prereqs, capstone talents do. Talents of the same type don't stack for rolls. 'Ride Anything' and 'Ride Anywhere' are both common talents, if you have both you take only the bigger die they give... but at a high-enough tier you can ride your giant snake through the sky.