Characters Without Context

A few years ago I was working on a quickstart set for Echelon. Until I got distracted (scope blown out because I Had An Idea) I was working on a small adventure with some pregen characters.

Given only the mechanical description of task resolution being "roll some number of dice and count how many meet or exceed a target number"), is there enough information to have a sense of what these characters are and what they do?

http://www.kjd-imc.org/blog/quickstart-character-lineup/

#ttrpg #EchelonRpg

Quickstart Character Lineup – In My Campaign

@kjdavies Lacking any context, I think each character is distinctive and familiar enough to understand who they are and what they can do.

I'm especially intrigued by "many stoneshapers will shape weapons and armor from available stone rather than carry such gear," and "on the other hand, a human wizard is not able to breath fire, tear his enemies to shreds with his bare hands, nor simply shrug off minor attacks." 👍🏽

@glecharles I basically made those up -- several years ago -- on the spot and don't have the talents defined.

I expect stoneshapers will have the ability to craft items from available stone. So instead of packing around weapons and armor (and certain other gear, I suppose), if they know they're going to be in a rocky area and have time to prepare they might just make the items they need as they need them. Then discard when they're done because they can make more when needed.

@glecharles Similarly, the draconid sorcerer has invested their talents into developing 'racial' abilities (natural armor and attacks, including breath weapon), making them pretty effectively gishy, where a 'human wizard' might be expected to have spent their talents on 'wizard stuff' (broader range of magic known, for instance).

@glecharles A higher-level character (level 17, nominal D&D/PF level 9), also using Advantage Dice System (I've got versions of her using a few different rules systems on this blog).

(I was going to put up links to a couple more characters, but I see they're somewhat out of date -- from before the recalibration; most of their dice expressions should be one die bigger -- and because the posts are so old I'd basically need to rewrite them... thanks Wordpress.)

http://www.echelonrpg.com/blog/sample-character-amren-ja-warrior-queen-advantage-dice-system/

Sample Character: Amren-ja, Warrior Queen: Advantage Dice System – Echelon RPG

@kjdavies I'm not familiar with the Advantage Dice System and it's been years since I've actually played a ttrpg, but I still love reading about them. Bought my daughter a bunch of D&D books the past few years, partly so I could read them! Poked around your stuff a bit previously and it sounds interesting. I love fluff and crunch, but I especially love the crunch behind the crunch.

@glecharles I imagine few people are familiar with the Advantage Dice System, since I invented it and that blog gets very little traffic :)

Basically, you roll 1-4 dice of varying sizes. Name originally came because you used the highest-value one, but certain applications look for number of times you meet or beat a target number.

You always have one die based on your tier (level band), then can gain 1-3 more from the talents you have.

Explained in more detail at

http://www.echelonrpg.com/core-rules/basics/advantage-dice-system/

@kjdavies Ah! I didn't realize you created it, thought it was an existing system you were using for your own setting, which is what initially caught my attention.At first glance it makes sense, but I'm sure there's a lot of nuance to it. What's the ultimate goal?
@glecharles Originally, "to make the D&D I want to play". 3.5 had lots of fiddly details and dependencies between objects (feats with prereqs, etc.) so I wanted to make that easier. Talents come in three types:: cornerstone (what you are), common (what you know, most common), capstone (what you've achieved/become; these ones have prerequisites).
@kjdavies So house rules for high-level characters, but robust enough to be a full supplement that could be published under OGL — if you wanted to go that far?

@glecharles Originally was probably closer to an alternate character construction system (i.e. still used feats and whatnot, but packaged them in a way that didn't require you to track prerequisites and the like (talents would grant the feats, etc.).

Then it became classless as I realized the classes were just means of packaging things. Then I experimented with different rules systems for implementation and here I am... it'll be a new game altogether.

@glecharles Though I'll add that making high-level play (or at least character/monster construction) absolutely is a major part of my goal here. I hate having to 'plan builds' to make sure my character is legal and capable.

I want to be able to go "legendary swordsman means I do this, this, and this" and it has everything I need. D&D 3.x, my original base, you might have to plot out when certain feats become available so the character could take them at the right time, and that's a drag.

@kjdavies 3.5 was the last time I actually played, but never high-level characters, partly because managing them felt less fun, so I can see the appeal of your system. Looking forward to learning more about it and watching it develop. 👍🏽
@glecharles High-level character builds are one of the primary drivers behind Echelon. It means that when you create the characters you can focus immediately on key aspects of the character instead of getting the plumbing right.
@glecharles Otherwise, talents don't have prereqs, they come with them. That is, 'mobility fighter' at basic tier gives Dodge, at expert tier gives Dodge and Mobility, at veteran tier also gives Spring Attack, at heroic tier also gives Whirlwind Attack, sort of thing. You don't need to plot your feat selections, you take them with a slot of the right level and you get everything they need.

@glecharles Well, 'Echelon' is the game system, 'Advantage Dice System' is the task resolution engine.

Anyway, cornerstone and common talents don't have prereqs, capstone talents do. Talents of the same type don't stack for rolls. 'Ride Anything' and 'Ride Anywhere' are both common talents, if you have both you take only the bigger die they give... but at a high-enough tier you can ride your giant snake through the sky.