Can't believe I only posted this in a pinned post without saying more about it here yet.
It's one of the coolest things I did with pixelart so far.
Despite looking 3D, it's actually a flat image with a normal-map layer added, which tells the game engine how to lit/shadow the sprite.
The normal map had to be hand-made, yes I know there are tools for that but they won't capture the true shape of the object, not at this scale and not an object this complex.
#gamedev #pixelart #indiedev
@scriptwelder Amazing!
@lisyarus thanks :D
@scriptwelder I wonder how light attenuation works - does it simply use screen-space distance in pixels? And also shadows!
@lisyarus 2D shadows are Unity's component, the whole lighting system is a part of their 2D rendering pipeline that I use. Had to stretch it a bit for my needs but it works