looking up and loaf mode. π±π
looking up and loaf mode. π±π
whiskers picked up a power star. π±π
got basic room switching working. the plan is to store only a bump map for each room and decorate on load that so the world can be quite big.
finally got some time again⦠and procrastinating on the hard stuff, so adding different weather effects.
you almost don't see it's part of the cat's face falling from the sky. π
more randomness to the particles. different directions and floatiness.
to save sprite slots I think I'll use about 4 particles with different fixed behaviours. like the ghosts in Pac-Man that look more random and complex than they really are.
I think I got a decent balance going. there are only 4 particles. 1 moves right, the other 3 move diagonally, 2 of which downward.
also the weather resets when moving from room to room.
next: proper tiles and and some fade in/out effects. :)
you can't have atmosphere in a game without these particles apparently. whatever they may be is a mystery. π§
got some block decorating working! π
it's not very efficient as I'm looping the screen data twice (and will likely do more) but it doesn't need to be fast as this game will not scroll. also I prefer several task based loops over a single complex one.
oh yea, the SameBoy emulator allows for several borders and palettes to check the game in different hardware. keeps things fresh too. super nice. :)