looking up and loaf mode. 🐱🍞

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whiskers picked up a power star. 🐱🌟

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got basic room switching working. the plan is to store only a bump map for each room and decorate on load that so the world can be quite big.

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finally got some time again… and procrastinating on the hard stuff, so adding different weather effects.

you almost don't see it's part of the cat's face falling from the sky. πŸ™ƒ

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more randomness to the particles. different directions and floatiness.

to save sprite slots I think I'll use about 4 particles with different fixed behaviours. like the ghosts in Pac-Man that look more random and complex than they really are.

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I think I got a decent balance going. there are only 4 particles. 1 moves right, the other 3 move diagonally, 2 of which downward.

also the weather resets when moving from room to room.

next: proper tiles and and some fade in/out effects. :)

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you can't have atmosphere in a game without these particles apparently. whatever they may be is a mystery. 🧚

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got some block decorating working! 🏠

it's not very efficient as I'm looping the screen data twice (and will likely do more) but it doesn't need to be fast as this game will not scroll. also I prefer several task based loops over a single complex one.

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oh yea, the SameBoy emulator allows for several borders and palettes to check the game in different hardware. keeps things fresh too. super nice. :)

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the Pocket is my favourite for original GB games. the Color and Advance use different colours for sprites and backgrounds, which can give away secrets or show implementation quirks.