You used your Glaive to hit the Dryad for 9 damage.
---
🧚 Dryad
❤️❤️❤️❤️🖤🖤🖤🖤🖤🖤 10/31
🛡️ 11
❕1
✨ 200
https://dnd5eapi.co/api/images/monsters/dryad.png
⚔️ Attack!
97.7%
🏃 Run!
2.3%
Poll ended at .
You used your Glaive to hit the Dryad for 8 damage.
You took 3 damage from the Dryad's Club.
---
🧚 Dryad
❤️🖤🖤🖤🖤🖤🖤🖤🖤🖤 2/31
🛡️ 11
❕1
✨ 200
https://dnd5eapi.co/api/images/monsters/dryad.png
⚔️ Attack!
97.9%
🏃 Run!
2.1%
Poll ended at .
You successfully hit the Dryad with your Glaive for 7 damage.
The Dryad died.
You gained 1🪙 and 200✨.
---
You encounter a 💀 Ghoul
❤️ 23
❕1
✨ 200
⚔️ Fight!
61%
🔴 Avoid
4.9%
⛺ Short Rest [3🎲] (+❤️ -🎲)
26.8%
🏘️ Go to Town
7.3%
Poll ended at .
You engaged the Ghoul!
---
💀 Ghoul
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 23/23
🛡️ 12
❕1
✨ 200
⚔️ Attack!
83.7%
🏃 Run!
16.3%
Poll ended at .
You used your Glaive to hit the Ghoul for 6 damage.
---
💀 Ghoul
❤️❤️❤️❤️❤️❤️❤️❤️🖤🖤 17/23
🛡️ 12
❕1
✨ 200
⚔️ Attack!
97.5%
🏃 Run!
2.5%
Poll ended at .
You managed to hit the Ghoul for 6 damage with your Glaive.
---
💀 Ghoul
❤️❤️❤️❤️❤️🖤🖤🖤🖤🖤 11/23
🛡️ 12
❕1
✨ 200
⚔️ Attack!
100%
🏃 Run!
0%
Poll ended at .
You successfully hit the Ghoul with your Glaive for 10 damage.
The Ghoul used Claws, dealing 7 damage to you.
---
💀 Ghoul
❤️🖤🖤🖤🖤🖤🖤🖤🖤🖤 1/23
🛡️ 12
❕1
✨ 200
⚔️ Attack!
92%
🏃 Run!
8%
Poll ended at .
You used your Glaive to hit the Ghoul for 6 damage.
The Ghoul died.
You were rewarded 1🪙 and 200✨.
---
In the distance you see a 🦁 Brown Bear
❤️ 26
❕1
✨ 200
⚔️ Fight!
9.8%
🔴 Avoid
13.7%
⛺ Short Rest [3🎲] (+❤️ -🎲)
51%
🏘️ Go to Town
25.5%
Poll ended at .
You took a short rest, restoring 10 hitpoints.
---
You encounter a 🧚 Dryad
❤️ 25
❕1
✨ 200
https://dnd5eapi.co/api/images/monsters/dryad.png
⚔️ Fight!
80.4%
🔴 Avoid
13.7%
⛺ Short Rest [2🎲] (+❤️ -🎲)
0%
🏘️ Go to Town
5.9%
Poll ended at .
You engaged the Dryad!
---
🧚 Dryad
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 25/25
🛡️ 11
❕1
✨ 200
https://dnd5eapi.co/api/images/monsters/dryad.png
⚔️ Attack!
94.1%
🏃 Run!
5.9%
Poll ended at .
You managed to hit the Dryad for 7 damage with your Glaive.
The Dryad used Fey Charm, dealing 1 damage to you.
---
🧚 Dryad
❤️❤️❤️❤️❤️❤️❤️❤️🖤🖤 18/25
🛡️ 11
❕1
✨ 200
https://dnd5eapi.co/api/images/monsters/dryad.png
⚔️ Attack!
97.6%
🏃 Run!
2.4%
Poll ended at .
You managed to hit the Dryad for 12 damage with your Glaive.
---
🧚 Dryad
❤️❤️❤️🖤🖤🖤🖤🖤🖤🖤 6/25
🛡️ 11
❕1
✨ 200
https://dnd5eapi.co/api/images/monsters/dryad.png
⚔️ Attack!
96%
🏃 Run!
4%
Poll ended at .
You managed to hit the Dryad for 9 damage with your Glaive.
You won the battle, killing the Dryad.
You gained 1🪙 and 200✨.
---
In the distance you see a 🦁 Giant Sea Horse
❤️ 19
❕0.5
✨ 100
⚔️ Fight!
85%
🔴 Avoid
1.7%
⛺ Short Rest [2🎲] (+❤️ -🎲)
6.7%
🏘️ Go to Town
6.7%
Poll ended at .
You engaged the Giant Sea Horse!
---
🦁 Giant Sea Horse
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 19/19
🛡️ 13
❕0.5
✨ 100
⚔️ Attack!
94.8%
🏃 Run!
5.2%
Poll ended at .
You used your Glaive to hit the Giant Sea Horse for 5 damage.
---
🦁 Giant Sea Horse
❤️❤️❤️❤️❤️❤️❤️❤️🖤🖤 14/19
🛡️ 13
❕0.5
✨ 100
⚔️ Attack!
95.7%
🏃 Run!
4.3%
Poll ended at .
You used your Glaive to hit the Giant Sea Horse for 9 damage.
---
🦁 Giant Sea Horse
❤️❤️❤️🖤🖤🖤🖤🖤🖤🖤 5/19
🛡️ 13
❕0.5
✨ 100
⚔️ Attack!
98.3%
🏃 Run!
1.7%
Poll ended at .
You successfully hit the Giant Sea Horse with your Glaive for 10 damage.
You killed the Giant Sea Horse.
You gained 1🪙 and 100✨.
---
In the distance you see a 🦁 Panther
❤️ 16
❕0.25
✨ 50
⚔️ Fight!
85.5%
🔴 Avoid
4.8%
⛺ Short Rest [2🎲] (+❤️ -🎲)
6.5%
🏘️ Go to Town
3.2%
Poll ended at .
You confronted the Panther!
---
🦁 Panther
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 16/16
🛡️ 12
❕0.25
✨ 50
⚔️ Attack!
97.4%
🏃 Run!
2.6%
Poll ended at .
You used your Glaive to hit the Panther for 10 damage.
---
🦁 Panther
❤️❤️❤️❤️🖤🖤🖤🖤🖤🖤 6/16
🛡️ 12
❕0.25
✨ 50
⚔️ Attack!
98.4%
🏃 Run!
1.6%
Poll ended at .
You successfully hit the Panther with your Glaive for 9 damage.
You won the battle, killing the Panther.
You received 1🪙 and 50✨.
---
Ahead of your path, you see a 🧍‍♂️ Guard
❤️ 5
❕0.125
✨ 25
⚔️ Fight!
85.3%
🔴 Avoid
7.4%
⛺ Short Rest [2🎲] (+❤️ -🎲)
2.9%
🏘️ Go to Town
4.4%
Poll ended at .
You engaged the Guard!
---
🧍‍♂️ Guard
❤️❤️❤️❤️❤️ 5/5
🛡️ 16
❕0.125
✨ 25
⚔️ Attack!
93.5%
🏃 Run!
6.5%
Poll ended at .
The Guard attacked with great ferocity with its Spear, dealing 13 critical damage to you.
---
🧍‍♂️ Guard
❤️❤️❤️❤️❤️ 5/5
🛡️ 16
❕0.125
✨ 25
⚔️ Attack!
66.7%
🏃 Run!
33.3%
Poll ended at .
You used your Glaive to hit the Guard for 7 damage.
The Guard fell, ending the battle.
You were rewarded 1🪙 and 25✨.
---
You encounter a 🦁 Axe Beak
❤️ 13
❕0.25
✨ 50
https://dnd5eapi.co/api/images/monsters/axe-beak.png
⚔️ Fight!
21.3%
🔴 Avoid
1.6%
⛺ Short Rest [2🎲] (+❤️ -🎲)
36.1%
🏘️ Go to Town
41%
Poll ended at .
You made the journey to a nearby town.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
0%
🛒 Shop
11.8%
🛌 Long Rest (+❤️ +🎲)
88.2%
Poll ended at .
You slept soundly through the night, regaining 14 hitpoints.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
26.8%
🛒 Shop
56.3%
🛌 Long Rest (+❤️ +🎲)
16.9%
Poll ended at .
You walked to a local shop.
---
You step into a local shop, what catches your eye?
⚔️ Greatclub [1d8, +4] (-1 🪙)
4.5%
🛡️ Padded Armor [12] (-5 🪙)
4.5%
🛡️ Hide Armor [13] (-10 🪙)
7.6%
↩️ Back to Town
83.3%
Poll ended at .
You left the shop.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
66.1%
🛒 Shop
11.3%
🛌 Long Rest (+❤️ +🎲)
22.6%
Poll ended at .
You embarked on a journey of adventure.
---
Ahead of your path, you see a 🦁 Scorpion
❤️ 2
❕0
✨ 10
⚔️ Fight!
87.9%
🔴 Avoid
8.6%
⛺ Short Rest [3🎲] (+❤️ -🎲)
1.7%
🏘️ Go to Town
1.7%
Poll ended at .
You confronted the Scorpion!
---
🦁 Scorpion
❤️❤️ 2/2
🛡️ 11
❕0
✨ 10
⚔️ Attack!
95.6%
🏃 Run!
4.4%
Poll ended at .
You successfully hit the Scorpion with your Glaive for 11 damage.
You killed the Scorpion.
You were rewarded 0🪙 and 10✨.
---
You encounter a 🤖 Homunculus
❤️ 5
❕0
✨ 10
⚔️ Fight!
88.2%
🔴 Avoid
7.4%
⛺ Short Rest [3🎲] (+❤️ -🎲)
2.9%
🏘️ Go to Town
1.5%
Poll ended at .
You confronted the Homunculus!
---
🤖 Homunculus
❤️❤️❤️❤️❤️ 5/5
🛡️ 13
❕0
✨ 10
⚔️ Attack!
97.2%
🏃 Run!
2.8%
Poll ended at .
The Homunculus attacked with its Bite, you took 1 damage.
---
🤖 Homunculus
❤️❤️❤️❤️❤️ 5/5
🛡️ 13
❕0
✨ 10
⚔️ Attack!
98.4%
🏃 Run!
1.6%
Poll ended at .
You managed to hit the Homunculus for 11 damage with your Glaive.
The Homunculus fell, ending the battle.
You were rewarded 0🪙 and 10✨.
---
You encounter a 🦁 Axe Beak
❤️ 14
❕0.25
✨ 50
https://dnd5eapi.co/api/images/monsters/axe-beak.png
⚔️ Fight!
94.9%
🔴 Avoid
0%
⛺ Short Rest [3🎲] (+❤️ -🎲)
3.4%
🏘️ Go to Town
1.7%
Poll ended at .
You confronted the Axe Beak!
---
🦁 Axe Beak
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 14/14
🛡️ 11
❕0.25
✨ 50
https://dnd5eapi.co/api/images/monsters/axe-beak.png
⚔️ Attack!
97.2%
🏃 Run!
2.8%
Poll ended at .
You took 9 damage from the Axe Beak's Beak.
---
🦁 Axe Beak
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 14/14
🛡️ 11
❕0.25
✨ 50
https://dnd5eapi.co/api/images/monsters/axe-beak.png
⚔️ Attack!
85.9%
🏃 Run!
14.1%
Poll ended at .
You successfully hit the Axe Beak with your Glaive for 7 damage.
The Axe Beak used Beak, dealing 5 damage to you.
---
🦁 Axe Beak
❤️❤️❤️❤️❤️🖤🖤🖤🖤🖤 7/14
🛡️ 11
❕0.25
✨ 50
https://dnd5eapi.co/api/images/monsters/axe-beak.png
⚔️ Attack!
90.1%
🏃 Run!
9.9%
Poll ended at .
You managed to hit the Axe Beak for 9 damage with your Glaive.
The Axe Beak fell, ending the battle.
You were rewarded 1🪙 and 50✨.
---
You encounter a Swarm of Wasps
❤️ 32
❕0.5
✨ 100
⚔️ Fight!
11.5%
🔴 Avoid
8.2%
⛺ Short Rest [3🎲] (+❤️ -🎲)
27.9%
🏘️ Go to Town
52.5%
Poll ended at .
@dungeons why can we never just take a short rest lol

@astrelion
Because there's no incentive over going back to town? Be cool if there was a progress marker - if they get so far on adventure our adventurer gets a special treasure/reward - going back to town resets this count?

@dungeons

@thecesspit @dungeons that's an interesting idea, may be something for the future. For now though, there is a benefit from short resting in that its going to be an hour+ longer going back to town, since we go to town, rest, often shop once, then choose to to come back. Short rest saves you all that (assuming we have hit dice, which we do)

@astrelion
I'm still unclear about the difference between short and long rest. I remember it was explained but due to the nature of Mastodon I can't easily refresh my memory. So I've been voting long rest because bigger is better.

@thecesspit @dungeons

@snork303 @thecesspit @dungeons I've always thought of hit dice/short rests akin to health potions in other games. You short rest when you have hit dice and regain some health on the go. If we don't have hit dice or perhaps are missing almost all of our health, we could spend *more time* going to town and resting up. Time (and current amount of hit dice) are biggest factor in which you choose, IMO

Long rest takes 3 total polls to get back in the fight (90m), short rest takes 1 poll (30m)

@astrelion
Makes sense... With spells coming, long rests become even more advantageous in - this - game. It's not big deal to take an extra two polls.

In my campaign, we often just can't long rest - it's too dangerous. So short rests are the choice g like those health potions. Or when you play a warlock ;)
@snork303 @dungeons

@astrelion
You could have a choice of quests in town. If you choose one, game selects random encounters from that quest line (for a theme). If you go far enough in reward. If you escape to town - lose all progress - and maybe it becomes harder in future?

Quest encounters eventually could be traps, npcs etc. Players could have choicrme of this or that encounter.

Encounters could be easier for some classes/builds than others (range weapons vs. Melee like you already have).

@snork303 @dungeons

@astrelion
Push your luck in multiple dimensions.

But I am not the dev and know this is probably lots of work. I do mean to check out the Repo, but suspect help is well beyond my skill level of programming - even if that's what you were looking for.
@snork303 @dungeons

@snork303 @thecesspit @dungeons also when spells are introduced, mostly long rests are the way to restore Spell Slots (think "mana" in other games)