You managed to hit the Cultist for 14 damage with your Glaive. The Cultist fell, ending the battle. You gained 1🪙 and 25✨. --- In the distance you see a 🧚 Dryad ❤️ 31 ❕1 ✨ 200 https://dnd5eapi.co/api/images/monsters/dryad.png
You successfully hit the Ghoul with your Glaive for 10 damage. The Ghoul used Claws, dealing 7 damage to you. --- 💀 Ghoul ❤️🖤🖤🖤🖤🖤🖤🖤🖤🖤 1/23 🛡️ 12 ❕1 ✨ 200
You used your Glaive to hit the Ghoul for 6 damage. The Ghoul died. You were rewarded 1🪙 and 200✨. --- In the distance you see a 🦁 Brown Bear ❤️ 26 ❕1 ✨ 200
You managed to hit the Dryad for 7 damage with your Glaive. The Dryad used Fey Charm, dealing 1 damage to you. --- 🧚 Dryad ❤️❤️❤️❤️❤️❤️❤️❤️🖤🖤 18/25 🛡️ 11 ❕1 ✨ 200 https://dnd5eapi.co/api/images/monsters/dryad.png
You managed to hit the Dryad for 9 damage with your Glaive. You won the battle, killing the Dryad. You gained 1🪙 and 200✨. --- In the distance you see a 🦁 Giant Sea Horse ❤️ 19 ❕0.5 ✨ 100
You successfully hit the Giant Sea Horse with your Glaive for 10 damage. You killed the Giant Sea Horse. You gained 1🪙 and 100✨. --- In the distance you see a 🦁 Panther ❤️ 16 ❕0.25 ✨ 50
You successfully hit the Panther with your Glaive for 9 damage. You won the battle, killing the Panther. You received 1🪙 and 50✨. --- Ahead of your path, you see a 🧍♂️ Guard ❤️ 5 ❕0.125 ✨ 25
You used your Glaive to hit the Guard for 7 damage. The Guard fell, ending the battle. You were rewarded 1🪙 and 25✨. --- You encounter a 🦁 Axe Beak ❤️ 13 ❕0.25 ✨ 50 https://dnd5eapi.co/api/images/monsters/axe-beak.png
You successfully hit the Scorpion with your Glaive for 11 damage. You killed the Scorpion. You were rewarded 0🪙 and 10✨. --- You encounter a 🤖 Homunculus ❤️ 5 ❕0 ✨ 10
You managed to hit the Homunculus for 11 damage with your Glaive. The Homunculus fell, ending the battle. You were rewarded 0🪙 and 10✨. --- You encounter a 🦁 Axe Beak ❤️ 14 ❕0.25 ✨ 50 https://dnd5eapi.co/api/images/monsters/axe-beak.png
You successfully hit the Axe Beak with your Glaive for 7 damage. The Axe Beak used Beak, dealing 5 damage to you. --- 🦁 Axe Beak ❤️❤️❤️❤️❤️🖤🖤🖤🖤🖤 7/14 🛡️ 11 ❕0.25 ✨ 50 https://dnd5eapi.co/api/images/monsters/axe-beak.png
You managed to hit the Axe Beak for 9 damage with your Glaive. The Axe Beak fell, ending the battle. You were rewarded 1🪙 and 50✨. --- You encounter a Swarm of Wasps ❤️ 32 ❕0.5 ✨ 100
After a long deserved rest, you woke up feeling refreshed and with 15 more hitpoints. --- The walls of a town provide a sense of security, what would you like to do?
You successfully hit the Merfolk with your Glaive for 10 damage. You won the battle, killing the Merfolk. You gained 1🪙 and 25✨. --- You encounter a 🦁 Eagle ❤️ 6 ❕0 ✨ 10
You successfully hit the Eagle with your Glaive for 6 damage. You killed the Eagle. You found 0🪙 and 10✨. --- Ahead of your path, you see a Swarm of Centipedes ❤️ 25 ❕0.5 ✨ 100
You successfully hit the Swarm of Centipedes with your Glaive for 14 damage. You were hit by the Swarm of Centipedes's Bites attack, you took 6 damage. --- Swarm of Centipedes ❤️❤️❤️❤️❤️🖤🖤🖤🖤🖤 11/25 🛡️ 12 ❕0.5 ✨ 100
You used your Glaive to hit the Swarm of Centipedes for 8 damage. You were hit by the Swarm of Centipedes's Bites attack, you took 11 damage. --- Swarm of Centipedes ❤️❤️🖤🖤🖤🖤🖤🖤🖤🖤 3/25 🛡️ 12 ❕0.5 ✨ 100
You successfully hit the Swarm of Centipedes with your Glaive for 9 damage. You killed the Swarm of Centipedes. You were rewarded 1🪙 and 100✨. --- Ahead of your path, you see a 🦁 Bat ❤️ 1 ❕0 ✨ 10
You successfully hit the Bat with your Glaive for 5 damage. You killed the Bat. You found 0🪙 and 10✨. --- Ahead of your path, you see a 🧟 Rust Monster ❤️ 25 ❕0.5 ✨ 100
@astrelion Because there's no incentive over going back to town? Be cool if there was a progress marker - if they get so far on adventure our adventurer gets a special treasure/reward - going back to town resets this count?
@thecesspit@dungeons that's an interesting idea, may be something for the future. For now though, there is a benefit from short resting in that its going to be an hour+ longer going back to town, since we go to town, rest, often shop once, then choose to to come back. Short rest saves you all that (assuming we have hit dice, which we do)
@astrelion I'm still unclear about the difference between short and long rest. I remember it was explained but due to the nature of Mastodon I can't easily refresh my memory. So I've been voting long rest because bigger is better.
@snork303@thecesspit@dungeons I've always thought of hit dice/short rests akin to health potions in other games. You short rest when you have hit dice and regain some health on the go. If we don't have hit dice or perhaps are missing almost all of our health, we could spend *more time* going to town and resting up. Time (and current amount of hit dice) are biggest factor in which you choose, IMO
Long rest takes 3 total polls to get back in the fight (90m), short rest takes 1 poll (30m)
@astrelion Makes sense... With spells coming, long rests become even more advantageous in - this - game. It's not big deal to take an extra two polls.
In my campaign, we often just can't long rest - it's too dangerous. So short rests are the choice g like those health potions. Or when you play a warlock ;) @snork303@dungeons
@astrelion You could have a choice of quests in town. If you choose one, game selects random encounters from that quest line (for a theme). If you go far enough in reward. If you escape to town - lose all progress - and maybe it becomes harder in future?
Quest encounters eventually could be traps, npcs etc. Players could have choicrme of this or that encounter.
Encounters could be easier for some classes/builds than others (range weapons vs. Melee like you already have).
But I am not the dev and know this is probably lots of work. I do mean to check out the Repo, but suspect help is well beyond my skill level of programming - even if that's what you were looking for. @snork303@dungeons