got my biggest cave entrance done today.
i don't have much to say other than sharing these screenshots.
i have two more to go then i can be done with caves!
#screenshot #gamedev #indiedev
here's an animated gif because all this looks much better moving... i'm proud of my materials and shader work on it lol
note: i still have NO idea how to properly unwrap UV's or how to really approach that other than adding seams and moving them around a little. i'm glad i'm learning on things like cliffs or trees lol.
i found a couple of tools for Blender. one of them is UnwrapMe: https://github.com/3e33/UnwrapMeBlender/releases/tag/0.1
and Uv Packmaster: https://uvpackmaster.com/for-blender/get-uvpackmaster/
going to try them and see what happens. sharing the links here in case they are useful.
Release UnwrapMe Windows 0.1 · 3e33/UnwrapMeBlender

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@alienmelon I haven't used it, but I'm aware of Magic UV (an addon that's bundled with Blender, but not enabled by default) which adds a bunch of additional UV operators that might be of value

https://docs.blender.org/manual/en/latest/addons/uv/magic_uv.html

Magic UV — Blender Manual

@Cheeseness thank you for pointing that out! lol didn’t think of looking at the plugins first. i should try that first since it comes with blender.
@alienmelon Same! I mostly run vanilla Blender and almost never think to look there before doing a hunt online for others' workflows when I'm stuck

@alienmelon I hated UVs back when I did 3d. It seemed like something that software should just do for you.

That said I have no idea the state of things these days.