@dlx no worries, I’m not too familiar with SDF so was curious if it’s roughly the same technical approach as using the canvas alpha threshold and blur filters
@stammy it's not soo far off but it operates on "vector" graphics so the distance function kinda does the bitmap conversion, blur and threshold in one.
@stammy@dlx do we think the actual implementation of the Dynamic Island took either of these two approaches? Could it just have been Core Graphics paths?
@cdoncarroll@stammy I don't think bezier paths lend themselves well to some of these effects. My hunch is SDFs give you the most control over the outline but I'm not sure. Also haven't seen the Dynamic Island IRL.