Hello gamedevs friends.
I've a question. I love #pico8 for the simplicity, the all in one IDE and the easy to release a game on Desktop and web. And I love PlayDate for all the feature they added to the Lua (class, hitbox, sprites...).

Do you have in mind an engine that combine the both? If I can have a #PlayDate engine with colors and easy release on desktop, and in wich one I can use VSCode, Aseprite and Git it can be cool...

@bigaston When working on Elf Factory https://neverall.itch.io/elf-factory I started thinking about this too. What I did was wrap anything that referenced the playdate api with a function in a single library file. Usually the funcs handles more than one thing.

My plan is to finish this development, and then when porting it over to love2d, just do some sorta thing to handle switching of apis (maybe having a matching library with the same function names, and just conditionally import one or the other).

Elf Factory by Neverall Games

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@neverall Yeah Love2D can be a good alternative but... I most like the Pixel art engines ^^'