It's that time of the week, #Playdate community,
What #playdate games are you diving into this weekend? Or maybe you're diving into some of your own projects. Reply below.
Community replies are featured every Wednesday on Substack.
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#playdateprime
Something I wanted to do for a while: using the accelerometer to add an effect when tilting the playdate. It's not my first try to get it right, I struggled with the maths, but today's implementation pleases me!
It's only used in the menu so it won't distract during the levels (they are hard enough 😇)
My Playtime collection of 50 weird alarm clocks for #Playdate has been out for nearly 3 years. I think it’s time for a price drop! 40% off.
DON’T HURRY! This is not a limited time sale! The price is now $3.
Some old & some new: a freshly brewed mix of Crank Collective updates, Crank & Tell, a new Palette story, Uncrank’d Live, #playdate community projects, laser engraving, & more.
https://uncrankdpdzine.substack.com/p/uncrankd-quick-news-update-april8th
#supportplaydatedevs
#playdateprime
Introducing Crank & Tell: The Uncrank’d Substack‑exclusive series where #playdate devs go deep on their games, their process, and more. Check out the first interview with Robert Steeber.
https://uncrankdpdzine.substack.com/p/uncrankd-crankandtell1
#supportplaydatedevs
#playdateprime
A bit of progress. I think the sample loader is mostly done for now. Now it handles errors correctly and loads samples in chunks to avoid hanging the UI for long samples, displaying a % indicator as it goes. This is quite important on device, as there it can take a lot longer to load larger samples.
Should probably set a smaller limit on the sample size for this (at the moment 8MB of F32 mono sample data).