Hello guys I want to be a gamedev, even though I do know how to code pretty decently. I have 0 knowledge about 3d animation and blender?

Do you peeps have any guide for my journey?

@ocepter if you want to be a game dev, you just have to dev a game. I'm 100% serious: that's how it starts. 😊

Sounds like you're thinking about the tools and tech first, but it starts with an idea. With an idea in hand you can solve for tools and tech later. So maybe focus there first?

@ocepter You don't have to give away your idea or discuss it any more than you're comfortable with. But knowing more about your goals will make it way easier to connect you with resources that get you on your way quickly. Might help to ask instead, "I want to dev a game like ___," or, "I want to dev a game where the player can ___." Some games don't require animation. Other games barely require code.

@object01 I do have plenty of ideas. But 0 skill in creating the 3d assets needed for them to become games.

I grew up with RTS games. Glest was my childhood. For now I need the skill to make the units, buildings, environments etc.

@ocepter can you make cubes, spheres, and cylinders? They're useful for blocking out ("whiteboxing", "greymeshing", and other terms) a world so you can iterate on mechanics.

3D assets, and graphics in general, are typically layered on later in the development process, after there's a well-developed sense of the world and what the player can do in it. And they're iterated over until the very end of development. The art follows the game, not the other way around (usually).

@ocepter That's because artists often want to tailor assets to their intended use. If upstream developers change the game's narrative, look and feel, or mechanics, then that's a lot of rework artists have to do to accommodate. Making a tunnel look amazing requires a lot of time and energy, but if the tunnel goes away because the game isn't about tunnels anymore, then you're gonna spend a lot of $ to re-art the new idea.
@ocepter All that notwithstanding, if you find that making the art is a real #gamedev passion of yours, then there are lots of ways to lean into that. Everything is available for you to get started: #blender3d, #houdini, even Unreal now includes some 3D authoring workflows.