Hello guys I want to be a gamedev, even though I do know how to code pretty decently. I have 0 knowledge about 3d animation and blender?
Do you peeps have any guide for my journey?
Hello guys I want to be a gamedev, even though I do know how to code pretty decently. I have 0 knowledge about 3d animation and blender?
Do you peeps have any guide for my journey?
@ocepter if you want to be a game dev, you just have to dev a game. I'm 100% serious: that's how it starts. 😊
Sounds like you're thinking about the tools and tech first, but it starts with an idea. With an idea in hand you can solve for tools and tech later. So maybe focus there first?
@object01 I do have plenty of ideas. But 0 skill in creating the 3d assets needed for them to become games.
I grew up with RTS games. Glest was my childhood. For now I need the skill to make the units, buildings, environments etc.
@ocepter can you make cubes, spheres, and cylinders? They're useful for blocking out ("whiteboxing", "greymeshing", and other terms) a world so you can iterate on mechanics.
3D assets, and graphics in general, are typically layered on later in the development process, after there's a well-developed sense of the world and what the player can do in it. And they're iterated over until the very end of development. The art follows the game, not the other way around (usually).