Am currently hacking on Boom Tower; an infinite tower jumping game. I've got some basic physics and infinite levels wired up.

I'm thinking of removing the momentum jumping, and instead implementing a Wall Jumping mechanic that requires specific timing to trigger an explosion of force from your feet (hence the "Boom"); same net effect (frantic level jumping), but with a bit of timing skill required.

What do you think?

https://github.com/jesstelford/pico8-boom-tower

#Pico8 #GameDev #IndieDev #IndieGame #GameMechanics #Retro #PixelArt

GitHub - jesstelford/pico8-boom-tower: Pico8 infinite tower game

Pico8 infinite tower game. Contribute to jesstelford/pico8-boom-tower development by creating an account on GitHub.

GitHub
Oh, and a lot of screen shake, ofc!
@jesstelford tbh looks like avatar is jumping /bumping randomly on walls (and/or) way too fast

@fsouchu
Agreed! The physics are way off (drag/deceleration in particular isn't right).

For the wall jumping mechanic to work, the player will have to be moving slower overall, so I think tweaking the physics will be a part of that work.

atm it feels like Human Pinball! 😅

@jesstelford I like the idea. What about slowly moving the camera as well, so the difficulty isn't just on mistakes from platform misses.
@cjsaylor an auto-scrolling camera? It's a great idea! Really forces the player to make quick decisions instead of languishing on a platform ⏩
@jesstelford Ya, and this way you don't have to have the player go to incredible speeds to make it challenging.