Am currently hacking on Boom Tower; an infinite tower jumping game. I've got some basic physics and infinite levels wired up.
I'm thinking of removing the momentum jumping, and instead implementing a Wall Jumping mechanic that requires specific timing to trigger an explosion of force from your feet (hence the "Boom"); same net effect (frantic level jumping), but with a bit of timing skill required.
What do you think?
https://github.com/jesstelford/pico8-boom-tower
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