Day 6 of #Santorini in #unity3d after a small #gamedev break.

I decided to double check the actual rules of the game and realised I didn't need the move/build buttons I made, nor the code associated with them, so I cut that out.

While I was on that #refactoring spree I decided to extract player win conditions and pawn movement rules into interchangeable strategy classes, to make future god powers easy to implement. Pretty happy with how it turned out, I created the ruleset for Apollo.

It feels like I'm mostly doing #csharp programming at this point, but I've still been #learning about #Unity event handling along the way, so I guess it's still useful. At least I'm having fun!