About a year ago I came across JPLeBreton "Against Coercion: a Game Design Manifesto"
Anyone who came by my itch page at some point recently might have seen it there.
As far as a manifesto goes, it's a lean bullet list that requires me to interpret it and form deeper meanings.
But I gotta say it is a kind of South to orient game design choices.
I am writing this thread to develop these pointers with my own meanings and open them to others for scrutiny.