#graphicdesign #gamedev

Hoping for some ideas on a graphical way to communicate a concept.
In GRIFT, a satirical game about fraud and crypto, there is a critical action called Wash Trade. Here's how it works:

Pick an asset and set that asset's value equal to how much money you currently have. The max increase per turn is $5
Ex: You have an asset worth $3, and $12 in hand. Turn 1, you can wash trade the asset up to a value of $8 (max +$5). Turn 2, it can go to $12 (= the $ you have in hand)

Right now I have a reference card for this action, but it's a bit... wordy. Preferably, I'd like a way to remind people about this rule with a large image that clearly conveys what you can do.

Any thoughts about a good way to convey this somewhat complicated idea?

@zhoekstra If I’m reading this properly, a simpler way to explain the action is: “Increase an asset’s value by $5. The asset’s value cannot exceed the amount of money you have.”

If that’s true, the icon can simply be “+$5.”

@gilhova @zhoekstra came here to say something similar. Focus on +$5, then add a cap. Do you have an icon that denotes your amount of money? 💰

@pedromr @gilhova

That makes a lot of sense. The unusual and thematically important part of the action is the cap, because you're basically selling an asset to yourself, but mechanically you can just increase the value by +$5

ACTION: WASH TRADE
NFT: +5📈
max 📈=💰