Hi! I've been here for a while, but things really took off last few days Time for my #introduction.

I'm Ellen, 35 years, and i spend most of my available time either making NES displayable graphics, music & games, or the tools to make them in, or socializing in communities dedicated to the same things.

One game that's out is called Project Blue. It's a neat flick-screen platformer. Two more are actively in development.

#PixelArt #NES #NESdev #8bit #IndieDev #RetroGaming

@FrankenGraphics this is really cool. I'm not very good at graphics, but I taught myself basic NES assembly a few years ago.

https://github.com/cyborgx37/nesnake

I haven't done much with it since, but I had no idea there was still an active community building NES games!

GitHub - cyborgx37/nesnake: An NES version of the classic snake game

An NES version of the classic snake game. Contribute to cyborgx37/nesnake development by creating an account on GitHub.

GitHub

@cyx37 Hi there! I seem to remember this snake game. Did you perhaps post it on the NESdev forums?

As for the community, i'd say it's booming. But it might be easy to miss since it's split across several discords and sites, haha

@FrankenGraphics also, your artwork is mind blowing. Having worked with the limitations of NES graphics, I can't fathom how much work it took to make such organic imagery.

So much "8-bit" art is just highly pixelated with a modern, unrestricted color palette. It still looks cool, but it's not truly 8-bit art.

Bravo!

@cyx37 Yeah, often '8bit' is just a handwaving referral to a preferred memory of a certain low-resolution style. That's fine too, but i'm personally more interested in exploring the corners of the actual graphics processors of the day. Right now mostly the NES PPU, but my eyes are also on the TMS9918 (ColecoVision, MSX, and many more systems).
@cyx37 Also, thank you so much. <3