[THREAD] Videos from #GodotCon Brussels 2019

Thanks to @czlowiekimadlo we could stream GodotCon talks, and user Rayos sent me edited versions for each of them, which I'm now uploading with a detailed outline. I'll post links whenever they're online, and the playlist eventually.

First talk on Feb 4 was from Paweł Fertyk of Miskatonic Studio, talking about his experience with 3D features of Godot while developing his first game, #Intrepid (which you can play on Steam: https://store.steampowered.com/app/992860/Intrepid/)
#GodotCon #GodotEngine

https://www.youtube.com/watch?v=QX5RIeiJ3Q

Intrepid on Steam

You wake up in your cryo-pod. Other crew members are dead. Something is wrong with the spaceship and if you don't use all your wits, you will not leave this place alive...

The next talk was a great demo by @PawelMogila on how to use a shader to compute particle collisions on the GPU.
We sadly had a problem with the stream at that time, so this one is a phone recording.
#GodotCon #GodotEngine

https://www.youtube.com/watch?v=8Q77Olffvf

We then had a presentation by Aleksandar Gavrilović explaining why his studio Gamechuck decided to move from GM:S 1.4 to Godot, the tests they made to validate their decision and some of the concerns it raises. #GodotCon #GodotEngine

https://www.youtube.com/watch?v=uWGI3akUS0g

Moving to Godot - Aleksandar Gavrilović

YouTube

Our lead developer Juan Linietsky @reduz then did the extended version of his @fosdem talk about making a high quality 3D game with #FOSS tools (#GodotEngine #b3d #GIMP), showing how Godot's new TPS demo was made. #GodotCon

https://www.youtube.com/watch?v=wrGLIt322jM

Making the next blockbuster game with FOSS tools: Director's Cut - Juan Linietsky

YouTube

Jānis Mancēvičs from @rocknight_studios showed us the Visual Debugger plugin that he's been working on recently, which lets you debug and design your games directly with an in-game debugger overlay. #GodotCon #GodotEngine

https://www.youtube.com/watch?v=IekyN7LsHF

Finally, we ended the first day with Bojidar Marinov @bojidar_bg's demo on how to extract reusable components from your scenes to improve flexibility and maintainability. #GodotCon #GodotEngine

https://www.youtube.com/watch?v=0tST_-b3flQ

Creating reusable components with Godot - Bojidar Marinov

YouTube
Rémi Verschelde (@[email protected])

[THREAD] Videos from the 2nd day of #GodotCon Brussels 2019. Thanks again to all the speakers for their talks, @czlowiekimadlo for the livestream and Rayos for the editing. Here's the thread for the 1st day if you missed it: https://mastodon.gamedev.place/@akien/101591319557428865 #GodotEngine

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