@RandySimons

No important reason. I'm sure I was using sprite$() in an earlier version of the code, but I think the vpoke'ing yielded simpler code.

Mind you, for some reason, if I initialized the sprites after the turbo on call, x-basic was complaining about the dim variables.

Were you asking because you thought I could've initialized the sprites after the turbo on call? I'm still not familiar with all the limitations of #xbasic.

I didn't know the bit about #TurboR! I used to program on an #MSX 1 and now I have a physical #MSX 2.

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The #XBasic list has flared back to life. A language that seemed doomed and abandoned a decade ago is still alive. https://groups.yahoo.com/neo/groups/xbasic/info
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