#Blender #GeometryNodes #UVUnwrap #Question

UV tiles rotated weird. Driving me bonkers!

I posted on the forums. If anyone would like to help!

https://blenderartists.org/t/geometry-nodes-uv-unwrap-how-to-keep-face-rotation-the-same/1583192

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Geometry Nodes UV Unwrap how to keep face rotation the same

This is a continuation of a recent post that @DamianJ helped me with. This geo-node cuboid works with a shader. It let’s you choose (per X, Y, Z faces) the tile (from a texture) by a row and column number. The problem is that the uv rotation of the faces is different when the cuboid has differing sizes. See the tile with a ‘3’ on it being all over the place. Anyone know what could go in the red frame area to compensate? Or is this a problem to fix in the shader? The file is here (no pytho...

Blender Artists Community

**RIZOMUV**
So, now I've bought RizomUV because I've read and heard so many good and positive things about it over the last 2 years that I thought, oh come on dude, why not. I can't write too much about it at the moment as I've never worked with RizomUV before. Let's see how I get on with the tool in the coming weeks.

https://www.rizom-lab.com

#RizomUV #uvunwrap #uvunwrapping

RIZOMUV - UV Mapping 3D Software - RIZOM-LAB

RIZOMUV VIRTUAL SPACES AND REAL SPACE - UV Mapping 3D Software. Developed and published by Rizom-Lab.

Rizom-Lab
I've UV-unwrapped all the things!
Now it's time to group the meshes into materials and lay them out in shared textures spaces,- effectively deciding on the final texel density of each part.
#Blender3D #B3D #UVunwrap #gameart
Does anyone know of a decent open-source UV packing add-on for Blender? I've found an excellent proprietary one, but I'd prefer libre solutions :)
#Blender3D #b3d #UV #uvunwrap #3d