#Blender #GeometryNodes #UVUnwrap #Question
UV tiles rotated weird. Driving me bonkers!
I posted on the forums. If anyone would like to help!
https://blenderartists.org/t/geometry-nodes-uv-unwrap-how-to-keep-face-rotation-the-same/1583192
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Geometry Nodes UV Unwrap how to keep face rotation the same
This is a continuation of a recent post that @DamianJ helped me with. This geo-node cuboid works with a shader. It let’s you choose (per X, Y, Z faces) the tile (from a texture) by a row and column number. The problem is that the uv rotation of the faces is different when the cuboid has differing sizes. See the tile with a ‘3’ on it being all over the place. Anyone know what could go in the red frame area to compensate? Or is this a problem to fix in the shader? The file is here (no pytho...






