2D Character - Clown Package #2Dcharacter #Clown #Animations #Tilemap #Decoration #Spriteassets #Unity #Gameengines #AssetStore
2D Character - Geisha Package #2Dcharacter #Geisha #Animations #Weapons #Tilemap #Decoration #Spriteassets #Unity #AssetStore
https://u3dn.com/packages/2d-character-geisha-package-182795
In case you wanted to load a #Safecast #Tilemap as a #layer in #QGIS then you might be interested in this post:
https://groups.google.com/g/safecast-devices/c/ZvXhkS05OcQ/m/KEzXrshZBQAJ
When programatically adding tilemap tiles to a scene (using set_cell()), is there an easy way to avoid needing to specify 'magic' numbers as the atlas coordinates?
I thought about defining constants for the coordinates I use, but then I'd end up with dozens of them, and I wonder if that's even helping or not...
Has anyone else done this? What was your solution?