2D Character - Geisha | 2D Characters | Unity Asset Store

Elevate your workflow with the 2D Character - Geisha asset from Lootzifr. Find this & more Characters on the Unity Asset Store.

2D Characters - Family Bundle | 2D Characters | Unity Asset Store

Elevate your workflow with the 2D Characters - Family Bundle asset from Lootzifr. Find this & more Characters on the Unity Asset Store.

Godot 4.5 was recently released. This release now supports chunk tilemap physics.

The system has been reworked from the ground up. Now, TileMapLayer physics merge cell shapes into bigger collision shapes whenever possible.

#Godot #tilemap

PRANKED! We've locked ol' Hugo in the 「Tile Transitions Canvas」 while he was sleeping.
See what happens next →

#PixelArt #tilemap

When programatically adding tilemap tiles to a scene (using set_cell()), is there an easy way to avoid needing to specify 'magic' numbers as the atlas coordinates?

I thought about defining constants for the coordinates I use, but then I'd end up with dozens of them, and I wonder if that's even helping or not...

Has anyone else done this? What was your solution?

#Godot #GodotEngine #Godot4 #GDScript #Tilemap #GameDev

And now I got those same changes working in the editor too! I just had to add `@tool` to the top of my script.

#Godot #GodotEngine #Godot4 #GDScript #Tilemap #GameDev