The developer/writer behind #BookOfHours recently wrote a blog article including this tidbit:
"I wrote a hundred and two endings for BOOK OF HOURS, although I expressly intended each player to finish the game once, and didn’t design it to have replay value."
That - and the rest of what he wrote there - certainly explains a lot of lingering disappointment I had with the game. I loved the core gameplay loop and madly scribbling down my discovered recipes, but was also hoping for the same replayability from #SunlessSea, and lacking that, I felt I was really missing out on too many of the underlying stories which only get exposed through rare visitors.
I still have to play House of Light, though, and it sounds like that improved things, so will have to bump it up in priority on my backlog!





