I spent way too much time yesterday on figuring out how to draw a #wayland window to a texture and then render this texture onto a layer-shell.

Hint: The `FBO` is not unbound when the target is dropped and to actually render to the `EGLSurface` you have bind the framebuffer to 0.

But now I can draw windows and even apply shaders yay!

#smithay and #smithay_client_toolkit are awesome <3