Gamers Ocupados: 77 – Marcial el Inmortal se muere. (Sons Podcasts)

Volvemos con una nueva edición del Gamers Ocupados, el podcast de videojuegos realizado por gente con mucho menos tiempo del deseado para poder jugar. Esta vez con todo el equipo al completo, hablamos de juegos woke, de los Game Awards y cómo siempre de lo que hemos jugado estos días. Capítulos del episodio. 00:00 Presentación

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It's a pity really, this game would've been superb as a walking simulator. I loved the environment setting, and the story is what you'd expect from a horror of this kind.

The chase sections never should've existed, and if the devs had such strong feelings about them then the control needed to be solid enough to back it up. Ultimately it just fell apart there.

#SilverChains

I think I'm near the end but honestly? The chase scenes can go fuck itself. It's not unreasonable to at least expect the controls are functional if I'm expecting to run away from instance death in a maze.

#SilverChains

L3 R3 as part of control just needs to die. The only thing ever consistent about it is its inconsistency.

#SilverChains

Not only you have chase segments that your character can't sprint, but also... The auto save takes you absolutely ages away so it's endlessly trying to return to the point of atrocious control, but 5 minutes away.

Remember when the player can choose when to save? Good times.

#SilverChains

Forever mad that the game is implicated to be set around UK, but then it refers to ground floor as first floor. No wonder I couldn't find the room.

#SilverChains

It's almost a really good mansion horror. The massive thing prevents it from being one, is the bug comes in the form that you frequently can't interact with things. As in you can only interact with things if a prompt pops up, instead of permanently available. It's one of the cutesy extra stuff people do these days in games that does nothing but open up room for things to go wrong.

So when you can't progress, is it because of you did a puzzle wrong or is it because of this bug? You'll never know.

#SilverChains

Just ran into my first ghost enemy, and ghost child saved my poor ol' Peter. Kinda have memories of playing Resident Evil 4 for the first time. Recognising the chainsaw dude while hearing impaired was ... Something.

#silverchains