Neste vídeo, mostro o jogo Life Is Strange (Episódio 1) rodando no sistema Debian 13, em Full HD, com CPU i5-4460 e GPU RX 550 de 4 GB, utilizando gráficos no Alto.

#debian #debian13 #LifeIsStrange #rx550 #rx5504gb #placadecaptura #huskygaming #steamlinux #jogos #linuxdistros #distroslinux #gnomelinux #gnome48 #intelcorei5 #i54460 #msi #CSMQ87ME43 #linuxmint #linuxmintcinnamon #linux

https://youtu.be/sEiwtEw_ARU

Terminei o primeiro episódio de Life Is Strange em Full HD, com tudo no Alto, rodando na RX 550 (4GB). Em breve terá vídeo desse jogo no canal!

#lifeisstrangeep1 #lifeisstrange #lifeisstrangegame #Linux #gpurx550 #rx550 #steamgames #steam #linuxmint

Rachel Amber from LifeIsStrange by andrastae_(voice_actor), hydrafxx
#blonde #breasts #boobs #pussy #hentai #rule34 #nsfw #porn #lifeisstrange(series)
I'm playing #LifeIsStrange Double Exposure now and I'm just gonna start posting like Max does. I don't know how to describe it, but I love her style and I aspire to be more like her. Friendly maybe.

Life is Strange: Rewriting Max and Chloe’s Reunion for the Show

When adapting a beloved game like Life is Strange to television, some narrative choices from the original medium need reevaluation. One of the most significant of these involves the reunion between Max Caulfield and Chloe Price. In the game, Max doesn’t immediately recognize Chloe after returning to Arcadia Bay. While this works in an interactive gaming context—where the player experiences discovery and uncertainty—television is a different medium. The audience needs to understand […]

https://jaimedavid.blog/2025/10/29/23/12/48/analysis/jaimedavid327/7940/life-is-strange-rewriting-max-and-chloes-reunion-for-the-show/

Life is Strange: Expanding Day 1 – From Max’s Selfie to the First Signs of Something Strange

The beginning of a television adaptation is the foundation upon which everything else rests. For Life is Strange, the game opens in media res, with Max glimpsing a terrifying tornado flash-forward during her photography class. While this works interactively, television requires a more deliberate approach. Audiences are passive viewers, so they need context, character, and world-building before being confronted with apocalyptic visions. In my vision for the opening of the Life is Strange TV […]

https://jaimedavid.blog/2025/10/29/23/11/27/analysis/jaimedavid327/7927/life-is-strange-expanding-day-1-from-maxs-selfie-to-the-first-signs-of-something-strange/

Life is Strange: Opening the Show with Max and Her World

The beginning of any adaptation is crucial. It sets tone, introduces characters, and signals the story audiences can expect. For Life is Strange, the original game begins with Max in her photography class, daydreaming and glimpsing a terrifying tornado flash-forward. While this moment is iconic, television demands a different approach. Audiences are passive viewers rather than players, so dropping them immediately into a surreal tornado vision risks confusion or detachment. Instead, the show […]

https://jaimedavid.blog/2025/10/29/23/10/20/analysis/jaimedavid327/7914/life-is-strange-opening-the-show-with-max-and-her-world/

Life is Strange: Rethinking the Opening – Building Max’s World and Foreshadowing the Storm

The beginning of any adaptation is crucial. It sets the tone, establishes the characters, and signals the kind of story audiences can expect. In the case of Life is Strange, the opening moments of the game are iconic, with Max Caulfield in her photography class, daydreaming, and glimpsing a terrifying flash-forward of the tornado that will eventually devastate Arcadia Bay. While this sequence is effective in the interactive game, television demands a different approach. A show cannot rely […]

https://jaimedavid.blog/2025/10/29/23/08/45/analysis/jaimedavid327/7902/life-is-strange-rethinking-the-opening-building-maxs-world-and-foreshadowing-the-storm/