Author(s): Danz
Title: Retro Jam 7 - Koohoo
Seventh entry of the Retro Jam series, with 10 maps themed around the Castle of Koohoo.

https://www.slipseer.com/index.php?resources/retro-jam-7-koohoo.55/updates

#aztec #koohoo #mayan #retro #retrojam #rj7 #vanilla #slipseer #quake
Author(s): Skacky
Title: Dysnystaxis (...A Chance Meeting With Somnus)
Date: 25.11.2014
https://www.quaddicted.com/reviews/retrojam1_skacky_b.html
#small #medieval #retrojam #quake
retrojam1_skacky_b.zip - Dysnystaxis (...A Chance Meeting With Somnus) by Skacky in the Quake archive at Quaddicted.com

A fixed version of Skacky's map from <a href="retrojam1.html">Retro Jam 1</a> (fixes an issue that made it impossible to load saved games): A small map set in a medieval courtyard and the surrounding buildings. Features somewhat non-linear gameplay. <br /><br /><b>Note:</b> This map is meant to be played with the <a href="https://www.quaddicted.com/filebase/retrojam1.zip">retrojam1</a> pack.

"Min-Craft 1975" is just a limited copy of Notch's #MiniCraft. But limitations were by design because it is meant as a tribute to the #PLATO from the 70's & 80's, a system that led to quite a few groundbreaking yet forgotten video games. 

Learn more: https://deathray.itch.io/min-craft-1975-plato

It was programmed using many of the same limitations that the PLATO had (w.r.t. screen, not memory), and the underlying #JavaScript framework, #OWLBAT, could be used for future projects.
#WebGamesAdvent #RetroJam #CSS

Min-Craft 1975 by Deathray

What if Minecraft were made in 1975 for the PLATO system?

itch.io