Personally, I design around epiphanies and cooperative learning.
Some good reworkings in this new paper: "A Transfiguration Paradigm for Quest Design" by Steven Harris & Nicholas Caldwell
"Based on a study of existing quest models, a dual quest framework of singular and synergy quests is proposed [...] which is now focused on the transfiguration of the player character."
https://journals.sagepub.com/doi/full/10.1177/15554120231170152
#gamedesign #questdesign #changedesign #transformativedesign #screenwriting #narrativedesign



