Did you know that in "The Legend of Zelda: Breath of the Wild," the wood textures on trees are procedurally generated? This means each tree can have a unique pattern, offering a more natural and realistic environment. This fascinating detail adds depth to the game's immersive world.

#WoodTextureDesign #ProceduralTextures #GameMaterials #GraphicDesignTips

Procedural Textures with Hash Functions

A visual exploration of a family of 2D hash functions for procedural texturing, where a simple quadratic equation produces amazing variety as the parameters are varied.

Doug's Diversions

i was thinking about #proceduralTextures again… my understanding is that techniques like perlin noise are computalionally expensive enough that they are tend to use pre-rendered noise textures instead. but it there should be a ton of smol functions that should be faster to calculate than a texture lookup?

i'm thinking something similat to what @bitartbot does… they look very paralellizable

#procedural #proceduralGraphics