Rīdeō, ergo sum – I laugh, therefore I am (Preungesheim Edition)
Memory game with custom-built sound modules | various electronics, recordings of residents’ laughter | 100 x 100 cm

Created during his residency in the Fliegendes Künstler:innenzimmer (FlieKü) of the Crespo Foundation, Olsen’s work explores a simple yet profound question: What does a neighbourhood sound like if you only hear its laughter?

Armed with a microphone and ice cream vouchers, Olsen ventured through the parks, streets, courtyards, and local institutions of Preungesheim. Along the way, he collected the laughter of children, couples on park benches, a laughter yoga group, and even a former BMX champion from the 1980s.

The result is an interactive memory game: each module flip triggers a unique laughter sound bringing the community to life in playful, unexpected ways.

Special thanks to the Crespo Foundation, the FlieKü team, and everyone who laughed, contributed, or simply visited the exhibition.

More Infos: https://www.olsen.studio/rideo-ergo-sum/?lang=en

#soundart #interactiveart #communityvoices #preungesheim #memorygame #pelmanism #concentration #fliekü #fliegendeskünstlerinnenzimmer #crespofoundation #artandtechnology

You know that game in which players have to use their memory to find pairs of matching cards? Of course you do!

Used extensively in language teaching, it’s commonly referred to as “pelmanism.” I first heard that term many years ago at a teacher development workshop; assuming it was just a fancy word for a memory game (which is exactly what it is), at the time I didn’t pay much attention to it. But it did sound sort of intriguing: why "pelmanism"?

Read my latest blog post to find out! https://grammaticus.blog/2025/02/05/pelmanism/

#pelman #pelmanism #blog

Pelmanism

The word “pelmanism” is sometimes used as a term for a particular kind of memory card game. Read this post to learn about the original meaning of this word.

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