Well «Neverwinter Nights» OC finished so far. aww... It was a wonderful journey and gave me 2/3 months of gameplay. The best chapters was 2 and 3 in my opinion, well 3 > 2 better.

I will start with a new character for sure. Probably a Semi-Orc Barbarian with a great axe :).

For now I will take a rest from it and resume the 2 DLC's until Autumn Season I guess.

#neverwinter_nights #videogames #videogame #retro #retrogaming #retrogames #pc #crpg

I'm not proud about that but I have had to use Debug Mode to spawn an semi-essencial item to kill one dragon.

I repeat... I'm not proud of this action but I don't get stuck until infinite...

Now I am feeling bad for this... Ouch! 😭

#DnD #neverwinter_nights #neverwinternightsenhancededition

End of chapter 1.

Since first moment I spoke with Desther I felt a strange feeling. Something didn't go right with him.

PD: I did all henchmen tales too. That guys gave a good rewards.

Chapter 2 here I go.

#neverwinter_nights #videogames #videogame #crpg

'Killed by a trap' just when I was opening a door in #neverwinter_nights

Ohh lord I didn't never know how hooked this game is it. x)

#retrogaming #retrogames #videogames

Ролевая игра Neverwinter Nights получила сюжетное дополнение спустя 23 года после релиза

Разработкой занимался фанат, но выпущено DLC как официальное.

УНИАН
"Неоплачиваемые программисты" выпустили обновление для Neverwinter Nights, RPG 23-летней давности
https://www.unian.net/games/neoplachivaemye-programmisty-vypustili-obnovlenie-dlya-neverwinter-nights-rpg-23-letney-davnosti-12881196.html
#unian #Neverwinter_Nights #Bioware #NVN #классическиерпг
"Неоплачиваемые программисты" выпустили обновление для Neverwinter Nights, RPG 23-летней давности

Разработчики оптимизировали классику для современных систем.

УНИАН
User evaluation of virtual reporting agents
(2010) : Madden, Neil Ng, Nottingham Lo...
isbn: 9781450300223
#narrative #witness_narrator #MMORPG #neverwinter_nights #agents #my_bibtex
Young People's Descriptions of Computational Rules in Role-Playing Games: An Empirical Study
(2010) : Good, Judith and Howland, Katy and Nicholson, Keiron
DOI: https://doi.org/10.1109/VLHCC.2010.18
#RPG #games #neverwinter_nights #programming #rule
#my_bibtex
Young People's Descriptions of Computational Rules in Role-Playing Games: An Empirical Study

A study was carried out which examined the extent to which young people aged 11-12, with no prior instruction in programming, are able to write computational rules which govern play in a 3D computer role-playing game. Expressing these rules required the use of common computational structures such as conditionals, sets and loops. We analysed the rules written for their structure and style, and recorded the types of errors made. It was found that although young people were able to abstract away from the game play experience, very few of the rules were error-free. The most common errors were errors of omission (leaving elements out that should have been included) rather than errors of commission (including elements which should not be part of the rule). These findings have implications for the design of the Flip language, which aims to support young people as they begin to develop computational skills through game design.