I was just thinking about this shadertoy recreation of an acid house groove. If I’m remembering this one right: Since shaders cannot do recursion, the resonance is generated additively. The entire filter is additive actually. Then it’s thrown through distortion anyway, so the lack of realistic filter saturation isn’t a big deal. Don’t ask me about the graphics. That’s magic to me. https://www.shadertoy.com/view/ldfSW2 #musicDSP

I really like the Moog ladder filter design in software because it is DIY-friendly:
- It’s relatively easy to understand how the phase shifts add up to 180 degrees at cutoff for resonance
- It’s easy to tweak the individual stages and add distortion between them
- It can be made out of very simple DSP blocks
- You can get a handful of different slopes easily by tapping out of different points
- There’s nothing you can’t fix with oversampling 😈

#musicdsp

Only a week before ADC23, and I'm super proud to announce that I'll present a talk on a hobby project of mine 🥳

Can't wait and see you there !

https://sched.co/1PueT

#audio #adc23 #dev #dsp #musicDSP #realtime

#introduction

I'm Fatih! a software developer and a (semi-retired) rock musician.

- Currently focusing on the web, mainly #TypeScript
- #RetroComputing fan, especially #6502asm and #Atari8bit
- Occasionally engaged in #MusicDSP stuff
- Love parsers/compilers
- Interested in #OSDev and low-level stuff in general

- 25 years on stage
- A few albums and singles released back in the day
- Made commercial jingles for a while
- Anything from Haydn to Muse but hard rock above all