Analyzing the expressive range of a level generator
(2010) : Smith, Gillian Whitehead, Jim
DOI: https://doi.org/10.1145/1814256.1814260
#level_generation #expressive_range #metrics #measurement #procedural_content #analysis #my_bibtex
Analyzing the expressive range of a level generator | Proceedings of the 2010 Workshop on Procedural Content Generation in Games

ACM Other conferences
Launchpad: A Rhythm-Based Level Generator for 2-D Platformers

Launchpad is an autonomous level generator that is based on a formal model of 2-D platformer level design. Levels are built out of small segments called “rhythm groups,” which are generated using a two-tiered, grammar-based approach. These segments are pieced together into complete levels that are then rated according to a set of design heuristics. Generation can be controlled using a set of parameters that influence the level pacing and geometry. The approach minimizes the amount of content that must be manually authored: instead of piecing together large segments of a level, Launchpad uses base components that are commonly found in a number of 2-D platformers. Launchpad produces an impressive variety of levels which are all guaranteed to be playable.

PlayMapper: Illuminating Design Spaces of Platform Games
(2019) : V. R. Warriar and C. Ugarte and J. R. Woodward and L. Tokarchuk
DOI: https://doi.org/10.1109/CIG.2019.8848118
#MAP_Elites #illumination_algorithm #level_generation #mario #playmapper #
#my_bibtex
PlayMapper: Illuminating Design Spaces of Platform Games

In this paper, we present PlayMapper, a novel variant of the MAP-Elites algorithm that has been adapted to map the level design space of the Super Mario Bros game. Our approach uses player and level based features to create a map of playable levels. We conduct an experiment to compare the effect of different sets of input features on the range of levels generated using this technique. In this work, we show that existing search-based techniques for PCG can be improved to allow for more control and creative freedom for designers. Current limitations of the system and directions for future work are also discussed.

Analyzing the expressive range of a level generator
(2010) : Smith, Gillian and Whitehead, Jim
DOI: https://doi.org/10.1145/1814256.1814260
#analysis #expressive_range #level_generation #measurement #metrics #procedural_content
#my_bibtex
Analyzing the expressive range of a level generator | Proceedings of the 2010 Workshop on Procedural Content Generation in Games

ACM Other conferences
Towards procedural level generation for rehabilitation
(2010) : Dimovska, Dajana and Jarnfelt, Patrick and Selvig, Sebbe and Yannakakis, Georgios N.
DOI: https://doi.org/10.1145/1814256.1814263
#ReSkii #level_generation #procedural_content #rehabilit
#my_bibtex
Towards multiobjective procedural map generation
(2010) : Togelius, Julian and Preuss, Mike and Yannakakis, Georgios N.
DOI: https://doi.org/10.1145/1814256.1814259
#RTS #evolution #level_generation #metrics #multi_objective #procedural_content #sear
#my_bibtex
Towards multiobjective procedural map generation | Proceedings of the 2010 Workshop on Procedural Content Generation in Games

ACM Other conferences
Launchpad: a Rhythm-Based Level Generator for 2-d Platformers
(2011) : Smith, Gillian and Whitehead, Jim
url: http://ieeexplore.ieee.org/xpls/abs_all.jsp?arnumber=5648340
#launchpad #level_generation #procedural_content #rhythm #sequence
#my_bibtex
Launchpad: A Rhythm-Based Level Generator for 2-D Platformers

Launchpad is an autonomous level generator that is based on a formal model of 2-D platformer level design. Levels are built out of small segments called “rhythm groups,” which are generated using a two-tiered, grammar-based approach. These segments are pieced together into complete levels that are then rated according to a set of design heuristics. Generation can be controlled using a set of parameters that influence the level pacing and geometry. The approach minimizes the amount of content that must be manually authored: instead of piecing together large segments of a level, Launchpad uses base components that are commonly found in a number of 2-D platformers. Launchpad produces an impressive variety of levels which are all guaranteed to be playable.