Also considering making an #IoLanguage parser and interpreter for the #Kestrel3 some time in the future. Most probably, it'll be written in #Forth, because why not?
I've gotten a reasonably firm understanding of how Message objects are related to each other. I only lack knowledge of how to properly interpret these trees, but I have some ideas that I'll test out some day. I've worked through some code on the whiteboard last night and arrived at a correct answer, at least. ;-)
Half-way pondering closing down my https://kestrelcomputer.github.io/kestrel presence, and just migrating everything over to my Fossil repository. Somehow.
But, I'll need to make a static website generator first. I'm kinda thinking this might be a good way to get back into #IoLanguage programming.
It probably won't happen, but it's a thought at least.
Spotted this string of binary in a game, so #IoLanguage to the rescue:
Io> list("01010100", "01001000", "01000101", "00100000", "01010010", "01000101", "01010010", "01010100", "01001001", "01000010", "01010101", "01010100", "01001001", "01001111", "01001110", "00100000", "01001001", "01010011", "00100000", "01000011", "01001111") map(fromBase(2) asCharacter) join
==> THE RERTIBUTION IS CO
Emilie language talk by @mcc https://www.youtube.com/watch?v=gMZsc3cvwKs
Very interesting approach, remind me quite a lot of #iolanguage