深淵の霧と浄化の光 Туман Безодні й Світло Очищення|ポイズン雷花

[Verse 1] 晴れる事無き 暗黒空 希望を呑み込む 深淵の霧 吹き止まぬは 死香る風 混沌を彷徨う 罪無き民の影 押し寄せるは 罪深き波 歴史が吐き出す 嘆きの螺旋 [Chorus] それでも 未来を諦めぬ 強き魂よ 小さく輝く 刃を手に取り 死の覚悟を 心に誓い 災人の雲に 風穴を開け 汝 浄化の槍引き寄せん [Verse 2] 巨大な 陰に 屈せぬ偉人 の列 人々は 茨を握り締め 歩み行く 深き夜に放つ 烏狩りの矢 空を駆け出す 流星の如く 夜空を舞い 深淵を焼く 栄光に向かい 行く民の頌歌 [Bridge] 暗闇の底で 意味を問う声 存在の重みに 耐え切れずとも 我ら

note(ノート)
深淵の霧と浄化の光 Туман Безодні й Світло Очищення|ポイズン雷花

[Verse 1] 晴れる事無き 暗黒空 希望を呑み込む 深淵の霧 吹き止まぬは 死香る風 混沌を彷徨う 罪無き民の影 押し寄せるは 罪深き波 歴史が吐き出す 嘆きの螺旋 [Chorus] それでも 未来を諦めぬ 強き魂よ 小さく輝く 刃を手に取り 死の覚悟を 心に誓い 災人の雲に 風穴を開け 汝 浄化の槍引き寄せん [Verse 2] 巨大な 陰に 屈せぬ偉人 の列 人々は 茨を握り締め 歩み行く 深き夜に放つ 烏狩りの矢 空を駆け出す 流星の如く 夜空を舞い 深淵を焼く 栄光に向かい 行く民の頌歌 [Bridge] 暗闇の底で 意味を問う声 存在の重みに 耐え切れずとも 我ら

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@trcwm
In all of the above, I've could have said #Forth (instead of #Oberon) but of course without the interactivity.
But, I do the same in pure/plain Forth: No magic, no sophisticated compiler doing optimizations.

It's refreshing. I've got a portable oberon compiler that emits portable ANSI C. I have no primary/basic data types but BOOLEAN, CHAR and INTEGER (the lack of "unsigned" is definitely a hinderance, but I have some runtime stuff, in C, including bit operations, that mostly fixes those omissions)

As a long time #Forth, #Lisp, #Lua, #Awk and #C programmer, I really shouldn't be having this much fun coding in #Oberon (#Oberon-07 to be specific).

It reminds of old school Forth (particularly Eforth): Here is a minimally viable program language (fully described in a handful of pages); don't get hung up on abstraction and libraries:... work on the problem.

Had a day off today and used the free time to implement "take", ""drop" and "inv" (inventory) for that #text #adventure #game skeleton I'm occasionally tinkering with.

On the #Commodore64 I use #durexforth, but the same code also works on the #MyNorMy4th and with #gforth and I plan to get it to work on the #Minstrel4d as well.

I still use just a two-word #parser at the moment but I'm already looking into ways of expanding that (will not be as great as Infocom but better than it is now).

#forth
#retrocoding

I am happy to announce Mecrisp-Ternary, an experiment to implement the #Forth programming language on a custom balanced #ternary architecture with variable width. Instruction set emulator is included, #FPGA implementation is coming soon: https://codeberg.org/Mecrisp/mecrisp-ternary
mecrisp-ternary

Mecrisp-Ternary is an experiment to explore Forth on a balanced ternary based architecture.

Codeberg.org
#AI生成 #sky 深淵の霧と浄化の光 Туман Безодні й Світло Очищення - pixiv

Shin'en no Kiri to Djouka no Hikari [Verse 1] 晴れる事無き 暗黒空 希望を呑み込む 深淵の霧 吹き止まぬは 死香る風 混沌を彷徨う 罪無き民の影 押し寄せるは 罪深き波 歴史が吐き出す 嘆きの螺旋 [Chorus] それでも 未来を諦

pixiv
#AI生成 #sky 深淵の霧と浄化の光 Туман Безодні й Світло Очищення - pixiv

Shin'en no Kiri to Djouka no Hikari [Verse 1] 晴れる事無き 暗黒空 希望を呑み込む 深淵の霧 吹き止まぬは 死香る風 混沌を彷徨う 罪無き民の影 押し寄せるは 罪深き波 歴史が吐き出す 嘆きの螺旋 [Chorus] それでも 未来を諦

pixiv