I'm continuing to make my way through Trinity, this time discussing genre and narrative instability.

https://golmac.org/narrative-surface-features-in-trinity-1/

#infocom #infocomodon #interactivefiction #parser #goldmachine

Narrative Surface Features in Trinity 1/? - Gold Machine

With critical backgrounding out of the way, Gold Machine begins its examination of Trinity's narrative features.

Gold Machine

Trinity post 3/?

Back to another Infocom post after who knows how long? It's been hard balancing it with Inform 7 content and my own game dev. This time, a survey of audience and critical responses to Trinity concludes.

https://golmac.org/fumbling-through-to-survive-critical-receptions-of-trinity-2-2/

#infocom #trinity #interactivefiction #infocom #infocomodon

"Fumbling Through to Survive:" Critical Receptions of Trinity 2/2 - Gold Machine

In this second of two posts about critical reactions to Infocom's Trinity, Gold Machine considers content published after 2010.

Gold Machine

I'm posing a challenge to anyone who loves old text adventures. I want to see someone complete the entirety of the original Zork. That may seem simple enough, but the catch is, you must do so INSIDE CALL OF DUTY: BLACK OPS!

#infocom #infocomodon #interactivefiction #videogames #retrogaming

You know what we need? A game where the software plucks a random room description from the entire catalog of infocom games and you have to guess which game it is. #infocomodon #infocom #interactivefiction

Trinity coverage at Gold Machine continues, this time remembering the experience of feeling that nuclear war was inevitable.

http://golmac.org/trinity-a-critical-introduction/

#infocom #infocomodon #interactivefiction

Trinity: A Critical Introduction - Gold Machine

In this second post about Brian Moriarty's Trinity, Gold Machine examines the apocalyptic resignation of the 1980s.

Gold Machine

I think Trinity is one of Infocom's best games, even though it isn't my favorite. The first of several posts is up now.

http://golmac.org/the-big-one-trinity/

#infocom #infocomodon #interactivefiction

The Big One: Trinity - Gold Machine

In this introductory piece on Infocom's Trinity, gold machine examines its critical context before questioning the aesthetics of history.

Gold Machine

The last bit on Ballyhoo, a large and ranging piece about rhetorical structure, influence, and subjectivity, is up. Trinity is next, though I need to give it some thought.

https://golmac.org/ballyhoo-and-the-epidemiology-of-influence/

#interactivefiction #infocomodon #infocomodon #ballyhoo

Ballyhoo and the Epidemiology of Influence - Gold Machine

In this final piece of Ballyhoo, Gold Machine looks at Graham Nelson's "Triangle of Identities" and subjective experience.

Gold Machine
Ballyhoo: Big Top Noir - Gold Machine

In this second piece about Jeff O'Neill's Ballyhoo, Gold Machine considers its unique prose, setting, and story.

Gold Machine

This is what happens when you punish your friends by making them navigate the zork 1 maze with a bunch of items and the basic commands with the goal of reaching the cyclops all because they have a lower score in your fantasy games league!!!! MUAHAHAHAHAHHAAHAHAHA! https://youtu.be/cyp3v4AkUZI

@mdiskplaylist

#retrogaming #retrocomputing #interactivefiction #infocomodon #INFOCOM #textadventure

M Disk Gauntlet - Zork

YouTube

Gold Machine's coverage of Ballyhoo begins today with a critical introduction, focusing on Infocom's mystery games and the passage of time.

https://golmac.org/a-critical-introduction-to-ballyhoo/

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A Critical Introduction to Ballyhoo - Gold Machine

Despite formal innovations that have become convention in modern IF, Ballyhoo is often mistaken for a lesser work by Infocom.

Gold Machine