Compile-time Archetype contracts
Adding compile time data contracts for Archetypes and their usage in systems for Arch ECS
#iloggable #blog
#gamedev #arch_ecs #dotnet
https://claassen.net/geek/blog/2026/05/compile-time-archetype-contracts.html
Compile-time Archetype contracts
Adding compile time data contracts for Archetypes and their usage in systems for Arch ECS
#iloggable #blog
#gamedev #arch_ecs #dotnet
https://claassen.net/geek/blog/2026/05/compile-time-archetype-contracts.html
Migrating CitySim from Class Hierarchy Sim to ECS Sim
Converting the #wolverine #cqrs class hierarchy simulation code where each entity is responsible for its own simulation to an #ECS based simulation using #Arch
#iloggable #blog
#gamedev
https://claassen.net/geek/blog/2026/05/migrating-citysim-from-class-hierarchy-sim-to-ecs-sim.html
Vibing Voxxon - A Zaxxon inspired isometric voxel space shooter
Creating a retro-arcade space shooter in browser using Claude Code
#iloggable #blog #gamedev #voxxon
https://claassen.net/geek/blog/2026/04/vibing-voxxon---a-zaxxon-inspired-isometric-voxel-space-shooter.html
Mastodon Integration As A Function
Moving mastodon comment system from AWS to Digital Ocean
#iloggable #blog
https://claassen.net/geek/blog/2026/04/mastodon-integration-as-a-function.html
Mastodon Integration Revisited
Switching mastodon comment system from AWS lambda to ECS
#iloggable #blog
https://claassen.net/geek/blog/2024/08/mastodon-integration-revisited.html
Rust inspired Async Lock for C#
Creating a Rust inspired async lock container for C#
#iloggable #blog
https://claassen.net/geek/blog/2024/04/rust-inspired-async-lock-for-c.html
ECS `RunTask` needs public IP to access env file
ILoggable
#iloggable #blog
https://claassen.net/geek/blog/2024/01/ecs-runtask-needs-public-ip-to-access-env-file.html
Mastodon Integration
Integrating mastodon post threads as comment system in my static blog
#iloggable #blog
https://claassen.net/geek/blog/2024/02/mastodon-integration.html