He continues along the theme: references are useful because you can intentionally diverge from them, building something new on our cultural accretion.

“Your inspiration isn't bad, different choices just mean you can accomplish things it never could.”

“When people called us a "lost Remedy game" instead of a Max Payne clone, I knew we were successful.”

#gdc24

After showing a stream of “El Paso, Elsewhere”’s references ranging from Die Hard (PS1) to Constantine to Sum 41, Xalavier Nelson drops this reminder that should come at the end of every creative direction meeting.
#gdc24
Ready to let the Force guide me to new UI/UX knowledge at GDC! Please say hi if you see me, I wanna catch up with everyone and I have 100 new business cards to give out in two days 😂♥️ #GDC2024 #GDC24 #gamedev
Today's the day! Catch Morgan Baker, Tara Voelker and my talk "Building Cognitive Accessibility Into Your Games" at 5 pm in 215, South Hall!
Also, hi! I'm Jay Justice. Accessibility, community and consulting are my jam as well as solo dev tings ✨ #WhatAGameDevLooksLike #GDC #GDC24 #gamedev
#Valheim’s insight on early access: your first release of the game has to be in a good state, has to be fun already. If people have a bad experience they’ll leave a bad review and never come back to try it again later. Minimum viable product isn’t enough. #GDC24

Mocking up interfaces to send fake Twitch input to the game and show a fake game to Twitch accelerates development and testing immensely.

However big an issue you think scaling will be, it’s bigger than that. The stuff that breaks at 10,000 is different from what breaks at 1,000. My take: industry needs some way to simulate testing massive scale.

#CultOfTheLamb #GDC24

Regular updates give streamers a reason to keep playing & streaming, and thus keeps your community going.

Great talk!
#CultOfTheLamb #GDC24

Some notes from #CultOfTheLamb’s talk on Twitch integration for +engagement on a -budget :

1. Extend existing content rather than creating entirely new stuff
2. Features shouldn’t unbalance the game (makes it look bad)
3. Don’t piss off non-streamers with eg skins they can’t get

#gdc24

Checking out some eXceptional game narrative talks today at #GDC2024! Please say hi if you see me, I'd love to catch up and meet new ppl! My own talk "Building Cognitive Accessibility Into Your Games" with Morgan Baker & Tara Voelker is on Wednesday at 5pm in room 215 in South Hall ✨#GDC24 #gamedev

This morning Unity approved one of my assets, "Blackboxing for Prefabs", just in time for day one of GDC! 😅

https://youtu.be/xv2GMUSP9u4?si=ZccGQkx5n4TyNLtm

I hope you'll find it useful! The Asset Store link is here: https://assetstore.unity.com/packages/tools/utilities/black-box-prefab-encapsulation-control-overrides-274430

#gdc24 #prefabs #unity

Blackboxing for Prefabs | Trailer

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