After showing a stream of “El Paso, Elsewhere”’s references ranging from Die Hard (PS1) to Constantine to Sum 41, Xalavier Nelson drops this reminder that should come at the end of every creative direction meeting.
#gdc24
#gdc24
He continues along the theme: references are useful because you can intentionally diverge from them, building something new on our cultural accretion.
“Your inspiration isn't bad, different choices just mean you can accomplish things it never could.”
“When people called us a "lost Remedy game" instead of a Max Payne clone, I knew we were successful.”